Grapple effects & particles & stuff :)
This commit is contained in:
parent
c290b1ce72
commit
421220e763
13 changed files with 203 additions and 61 deletions
File diff suppressed because one or more lines are too long
41
Particles/Grapple/GrappleParti.tscn
Normal file
41
Particles/Grapple/GrappleParti.tscn
Normal file
|
@ -0,0 +1,41 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://c7ee2fxogdnlx"]
|
||||
|
||||
[ext_resource type="Script" path="res://Particles/Scripts/OneshotParticles.gd" id="1_8sxdw"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_ij5tg"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.721154, 0), -1.52381, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_lhu0n"]
|
||||
curve = SubResource("Curve_ij5tg")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_a1gx6"]
|
||||
max_value = 3.0
|
||||
_data = [Vector2(0, 3), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_210cn"]
|
||||
curve = SubResource("Curve_a1gx6")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_75uqe"]
|
||||
particle_flag_align_y = true
|
||||
particle_flag_disable_z = true
|
||||
inherit_velocity_ratio = 0.5
|
||||
initial_velocity_min = 250.0
|
||||
initial_velocity_max = 250.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
damping_min = 50.0
|
||||
damping_max = 50.0
|
||||
scale_min = 0.5
|
||||
scale_curve = SubResource("CurveTexture_lhu0n")
|
||||
scale_over_velocity_max = 1000.0
|
||||
scale_over_velocity_curve = SubResource("CurveTexture_210cn")
|
||||
|
||||
[node name="FireParticles" type="GPUParticles2D"]
|
||||
top_level = true
|
||||
process_material = SubResource("ParticleProcessMaterial_75uqe")
|
||||
lifetime = 0.75
|
||||
explosiveness = 1.0
|
||||
trail_enabled = true
|
||||
trail_lifetime = 0.1
|
||||
script = ExtResource("1_8sxdw")
|
13
Particles/Scripts/OneshotParticles.gd
Normal file
13
Particles/Scripts/OneshotParticles.gd
Normal file
|
@ -0,0 +1,13 @@
|
|||
extends GPUParticles2D
|
||||
|
||||
var following = false
|
||||
|
||||
func _ready():
|
||||
emitting = true
|
||||
one_shot = true
|
||||
|
||||
await get_tree().create_timer(lifetime * 2).timeout
|
||||
queue_free()
|
||||
|
||||
func _process(delta):
|
||||
global_position = get_parent().global_position
|
|
@ -6,12 +6,13 @@ var spinAccel = 0
|
|||
|
||||
func spin(veloc, delta):
|
||||
var vertSpinMult = abs(veloc.y) * clamp(veloc.x, -1, 1) / 1.5
|
||||
var spinFactor = (veloc.x + vertSpinMult) / 30
|
||||
var spinFactor = (veloc.x + vertSpinMult) / 40
|
||||
spinFactor = clamp(spinFactor, -25, 25)
|
||||
|
||||
if player.direction or abs(player.velocity.x) > 100:
|
||||
rotation = lerp(rotation, rotation + (spinFactor), delta)
|
||||
else:
|
||||
rotation = lerp(rotation, snappedf(rotation + (spinFactor * delta * 2), PI / 2), delta * 5)
|
||||
rotation = lerp(rotation, snappedf(rotation + clamp(spinFactor * delta * 2, -PI / 3, PI / 3), PI / 2), delta * 5)
|
||||
|
||||
var landed = 0
|
||||
|
||||
|
|
|
@ -8,9 +8,10 @@ var addedveloc = 0
|
|||
const JUMP_VELOCITY = -450.0
|
||||
const MAX_JUMPS = 2
|
||||
var jumps = MAX_JUMPS
|
||||
|
||||
var wallKayote = 0
|
||||
|
||||
const FALL_SPEED = -JUMP_VELOCITY * 1.5
|
||||
const FALL_SPEED = -JUMP_VELOCITY
|
||||
var falling = false
|
||||
|
||||
var floorTime = 0
|
||||
|
@ -20,6 +21,12 @@ var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
|||
func isWallSliding():
|
||||
return is_on_wall_only() and direction
|
||||
|
||||
func getGravMulti():
|
||||
var axis = (gen.boolToNumb(Input.is_action_pressed("up"), 1))
|
||||
if velocity.y < 0:
|
||||
return axis
|
||||
return 1
|
||||
|
||||
func launch(veloc):
|
||||
addedveloc = veloc
|
||||
velocity.x = veloc
|
||||
|
@ -27,13 +34,15 @@ func launch(veloc):
|
|||
signal Jumped
|
||||
|
||||
func _physics_process(delta):
|
||||
|
||||
direction = round(Input.get_axis("left", "right"))
|
||||
|
||||
wallKayote -= delta
|
||||
|
||||
if not is_on_floor():
|
||||
if velocity.y < 1500:
|
||||
var lowGrav = velocity.y < 0 and (Input.is_action_pressed("up") or Input.is_action_pressed("jump"))
|
||||
velocity.y += gravity * delta / gen.boolToNumb(lowGrav, 1)
|
||||
velocity.y += gravity * delta / getGravMulti()
|
||||
|
||||
floorTime = 0
|
||||
else:
|
||||
|
@ -45,7 +54,7 @@ func _physics_process(delta):
|
|||
wallKayote = 0.2
|
||||
falling = false
|
||||
|
||||
if Input.is_action_just_pressed("respawn") or position.y > 500:
|
||||
if Input.is_action_just_pressed("respawn") or position.y > 5000:
|
||||
position = Vector2.ZERO
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
|
@ -53,8 +62,8 @@ func _physics_process(delta):
|
|||
if wallKayote > 0 and not is_on_floor():
|
||||
wallKayote /= 2
|
||||
if Input.is_action_pressed("down"):
|
||||
launch(get_wall_normal().x * SPEED * 2.5)
|
||||
velocity.y = JUMP_VELOCITY / 2
|
||||
launch(get_wall_normal().x * SPEED * 2)
|
||||
velocity.y = JUMP_VELOCITY / 1.8
|
||||
else:
|
||||
launch(get_wall_normal().x * SPEED * 1.5)
|
||||
velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
|
||||
|
|
|
@ -2,9 +2,13 @@ extends Camera2D
|
|||
|
||||
@onready var player = $"../"
|
||||
|
||||
var speedMod = 0
|
||||
|
||||
func _process(delta):
|
||||
var velocModifier = clamp(abs(player.velocity.x) - 700, 0, 1000)
|
||||
var direction = clamp(player.velocity.x, -1, 1)
|
||||
|
||||
speedMod = lerpf(speedMod, velocModifier * direction / 10, delta * 20)
|
||||
|
||||
position = (get_local_mouse_position() / 3)
|
||||
position.x += velocModifier * direction / 10
|
||||
position.x += speedMod
|
||||
|
|
|
@ -5,5 +5,5 @@
|
|||
[node name="Camera" type="Camera2D"]
|
||||
zoom = Vector2(3, 3)
|
||||
position_smoothing_enabled = true
|
||||
position_smoothing_speed = 35.0
|
||||
position_smoothing_speed = 1.0
|
||||
script = ExtResource("1_5yyqm")
|
||||
|
|
|
@ -48,3 +48,19 @@ offset_right = 283.0
|
|||
offset_bottom = 177.0
|
||||
text = "Added Velocity: 0"
|
||||
label_settings = SubResource("LabelSettings_nvd2b")
|
||||
|
||||
[node name="Jumps" type="Label" parent="GuiRoot"]
|
||||
layout_mode = 0
|
||||
offset_top = 168.0
|
||||
offset_right = 283.0
|
||||
offset_bottom = 213.0
|
||||
text = "Jumps: 0"
|
||||
label_settings = SubResource("LabelSettings_nvd2b")
|
||||
|
||||
[node name="Grapples" type="Label" parent="GuiRoot"]
|
||||
layout_mode = 0
|
||||
offset_top = 208.0
|
||||
offset_right = 283.0
|
||||
offset_bottom = 253.0
|
||||
text = "Grapples: 0"
|
||||
label_settings = SubResource("LabelSettings_nvd2b")
|
||||
|
|
|
@ -1,13 +1,19 @@
|
|||
extends Control
|
||||
|
||||
@onready var player = $"../../"
|
||||
@onready var grapple = $"../../Sprite/Grapple"
|
||||
|
||||
@onready var velocNumb = $"Velocity"
|
||||
@onready var horzVeloc = $"HorzVeloc"
|
||||
@onready var vertVeloc = $"VertVeloc"
|
||||
@onready var addedVeloc = $"AddedVeloc"
|
||||
@onready var jumps = $"Jumps"
|
||||
@onready var grapples = $"Grapples"
|
||||
|
||||
func _physics_process(delta):
|
||||
velocNumb.text = "Velocity: " + str(round(player.velocity.length()))
|
||||
horzVeloc.text = "Horizontal Velocity: " + str(round(abs(player.velocity.x)))
|
||||
vertVeloc.text = "Vertical Velocity: " + str(round(abs(player.velocity.y)))
|
||||
horzVeloc.text = "Horizontal Velocity: " + str(round(player.velocity.x))
|
||||
vertVeloc.text = "Vertical Velocity: " + str(round(player.velocity.y))
|
||||
addedVeloc.text = "Added Velocity: " + str(round(abs(player.addedveloc)))
|
||||
jumps.text = "Jumps: " + str(player.jumps)
|
||||
grapples.text = "Grapples: " + str(grapple.grapples)
|
||||
|
|
|
@ -10,6 +10,7 @@ extends Node2D
|
|||
var grappleProjectile = preload("res://Player/GrappleHook/GrappleHookProjectile/GrappleHookProjectile.tscn")
|
||||
|
||||
var proj = null
|
||||
var retractingProj = []
|
||||
|
||||
var grappleSpeed = Vector2.ZERO
|
||||
var retractDur = 0
|
||||
|
@ -18,61 +19,12 @@ var retractStart = Vector2.ZERO
|
|||
var grappleDur = 0
|
||||
|
||||
var grappling = false
|
||||
var retracting = false
|
||||
|
||||
func launch(delta):
|
||||
if proj:
|
||||
player.jumps = player.MAX_JUMPS - 1
|
||||
var grappleVeloc = (proj.position - player.position).normalized() * grappleSpeed
|
||||
player.launch(grappleVeloc.x)
|
||||
player.velocity.y = grappleVeloc.y
|
||||
var grapples = 0
|
||||
|
||||
func grappleStart():
|
||||
grappleSpeed = (500 + clamp(player.velocity.length(), 500, 1000))
|
||||
grappleDur = 1
|
||||
grappling = true
|
||||
var grappleShootParti = preload("res://Particles/Grapple/GrappleParti.tscn")
|
||||
|
||||
func _physics_process(delta):
|
||||
grappleDur -= delta
|
||||
|
||||
var moveVector = (get_global_mouse_position() - player.position).normalized()
|
||||
|
||||
if Input.is_action_just_pressed("pullGrapple") and not proj:
|
||||
#player.velocity.y = player.JUMP_VELOCITY / 2
|
||||
|
||||
proj = grappleProjectile.instantiate()
|
||||
|
||||
proj.position = player.position
|
||||
proj.rotation = moveVector.angle()
|
||||
|
||||
proj.velocity = (moveVector * 1500) + player.velocity
|
||||
#grappleDur = 10
|
||||
add_child(proj)
|
||||
#else:
|
||||
|
||||
if proj and grappleDur > 0 and (player.position - proj.position).length() > 15 and not Input.is_action_just_pressed("jump"):
|
||||
launch(delta)
|
||||
elif proj and grappling:
|
||||
player.jumps = 1
|
||||
#player.velocity.y = player.JUMP_VELOCITY
|
||||
grappleDur = 0
|
||||
|
||||
retractStart = proj.position
|
||||
retracting = true
|
||||
grappling = false
|
||||
|
||||
func _process(delta):
|
||||
if proj and retracting == true:
|
||||
proj.position = lerp(retractStart, player.position, retractDur)
|
||||
retractDur += delta * 4
|
||||
if retractDur >= 1:
|
||||
proj.queue_free()
|
||||
proj = null
|
||||
retracting = false
|
||||
retractDur = 0
|
||||
|
||||
if proj:
|
||||
#Engine.time_scale = 0.1
|
||||
func renderLine(proj):
|
||||
var grappleLine = proj.get_node("GrappleLine")
|
||||
var grappleBord = proj.get_node("GrappleBord")
|
||||
|
||||
|
@ -91,3 +43,76 @@ func _process(delta):
|
|||
grappleLine.width_curve = curve
|
||||
grappleBord.width_curve = curve
|
||||
|
||||
func launch(delta):
|
||||
if proj:
|
||||
player.jumps = player.MAX_JUMPS - 1
|
||||
var grappleVeloc = (proj.position - player.position).normalized() * grappleSpeed
|
||||
player.launch(grappleVeloc.x)
|
||||
player.velocity.y = lerp(player.velocity.y, grappleVeloc.y, 10 * delta)
|
||||
|
||||
func grappleStart():
|
||||
grappleSpeed = (500 + clamp(player.velocity.length(), 500, 1000))
|
||||
grappleDur = 0.5
|
||||
grappling = true
|
||||
|
||||
func _physics_process(delta):
|
||||
grappleDur -= delta
|
||||
|
||||
var moveVector = (get_global_mouse_position() - player.position).normalized()
|
||||
|
||||
if player.is_on_floor():
|
||||
grapples = 2
|
||||
|
||||
if Input.is_action_just_pressed("pullGrapple") and not proj and grapples:
|
||||
grapples -= 1
|
||||
|
||||
proj = grappleProjectile.instantiate()
|
||||
|
||||
proj.position = player.position
|
||||
proj.rotation = moveVector.angle()
|
||||
proj.modulate = Color8(0, 255, 0)
|
||||
|
||||
proj.velocity = (moveVector * 1500) + player.velocity
|
||||
#grappleDur = 10
|
||||
add_child(proj)
|
||||
|
||||
var parti = grappleShootParti.instantiate()
|
||||
parti.rotation = proj.rotation
|
||||
parti.position = proj.position
|
||||
parti.process_material.initial_velocity_min = (proj.velocity.length() + player.velocity.length()) / 6
|
||||
add_child(parti)
|
||||
#else:
|
||||
|
||||
if proj and grappleDur > 0 and (player.position - proj.position).length() > 15 and not Input.is_action_just_pressed("jump"):
|
||||
launch(delta)
|
||||
elif proj and grappling:
|
||||
player.jumps += 1
|
||||
player.falling = false
|
||||
#player.velocity.y = player.JUMP_VELOCITY
|
||||
grappleDur = 0
|
||||
|
||||
retractingProj.append({"proj": proj, "retractStart": proj.position, "retractDur": 0})
|
||||
proj = null
|
||||
grappling = false
|
||||
|
||||
func _process(delta):
|
||||
for projData in retractingProj:
|
||||
var proj = projData.proj
|
||||
if is_instance_valid(proj):
|
||||
proj.position = lerp(projData.retractStart, player.position, projData.retractDur)
|
||||
projData.retractDur += delta * 4 / ((projData.retractStart - player.position).length() / 300)
|
||||
renderLine(proj)
|
||||
if projData.retractDur >= 1:
|
||||
var parti = proj.get_node("parti")
|
||||
parti.emitting = false
|
||||
parti.modulate = proj.modulate
|
||||
parti.reparent(player)
|
||||
proj.queue_free()
|
||||
proj = null
|
||||
retractDur = 0
|
||||
else:
|
||||
retractingProj.remove_at(retractingProj.find(projData))
|
||||
|
||||
if is_instance_valid(proj):
|
||||
renderLine(proj)
|
||||
|
||||
|
|
|
@ -8,6 +8,8 @@ var lastPos = null
|
|||
|
||||
var detecting = true
|
||||
|
||||
var partiDebounce = true
|
||||
|
||||
func objectHit(body):
|
||||
if body != self:
|
||||
velocity = Vector2.ZERO
|
||||
|
@ -19,11 +21,15 @@ func _physics_process(delta):
|
|||
|
||||
move_and_slide()
|
||||
|
||||
$"parti".emitting = (lastPos - position).length() > 0
|
||||
|
||||
if detecting:
|
||||
if lifeTime <= 0:
|
||||
velocity = Vector2.ZERO
|
||||
parent.retracting = true
|
||||
parent.retractStart = position
|
||||
parent.retractingProj.append({"proj": self, "retractStart": position, "retractDur": 0})
|
||||
parent.grappling = false
|
||||
parent.proj = null
|
||||
detecting = false
|
||||
lifeTime -= delta
|
||||
var space_state = get_world_2d().direct_space_state
|
||||
|
||||
|
@ -34,4 +40,4 @@ func _physics_process(delta):
|
|||
detecting = false
|
||||
position = result.position
|
||||
objectHit(result.collider)
|
||||
print(result.position)
|
||||
lastPos = position
|
||||
|
|
|
@ -1,9 +1,29 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://dmgf8fsvy1wjh"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dmgf8fsvy1wjh"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/GrappleHook/GrappleHookProjectile/GrappleHookProjectile.gd" id="1_nba88"]
|
||||
[ext_resource type="Texture2D" uid="uid://bncu47o5ynskj" path="res://Player/GrappleHook/GrappleHookProjectile/Grapple.png" id="2_sst4t"]
|
||||
[ext_resource type="Texture2D" uid="uid://gn347ng3iu02" path="res://Player/GrappleHook/GrappleHookProjectile/GrappleTether.png" id="2_xkdsl"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_qnwwb"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.51429, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_f4r8k"]
|
||||
curve = SubResource("Curve_qnwwb")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tkwr2"]
|
||||
particle_flag_align_y = true
|
||||
particle_flag_disable_z = true
|
||||
inherit_velocity_ratio = 0.1
|
||||
spread = 180.0
|
||||
initial_velocity_min = 50.0
|
||||
initial_velocity_max = 50.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
damping_min = 50.0
|
||||
damping_max = 50.0
|
||||
scale_max = 2.0
|
||||
scale_curve = SubResource("CurveTexture_f4r8k")
|
||||
|
||||
[node name="GrappleHook" type="CharacterBody2D"]
|
||||
top_level = true
|
||||
disable_mode = 2
|
||||
|
@ -41,3 +61,11 @@ joint_mode = 2
|
|||
begin_cap_mode = 2
|
||||
end_cap_mode = 2
|
||||
round_precision = 4
|
||||
|
||||
[node name="parti" type="GPUParticles2D" parent="."]
|
||||
amount = 100
|
||||
process_material = SubResource("ParticleProcessMaterial_tkwr2")
|
||||
lifetime = 2.0
|
||||
fixed_fps = 0
|
||||
interpolate = false
|
||||
visibility_rect = Rect2(-12500, -12500, 25000, 25000)
|
||||
|
|
|
@ -13,7 +13,7 @@ config_version=5
|
|||
config/name="Grapple Test"
|
||||
run/main_scene="res://Maps/Testing Purgatory.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
run/max_fps=144
|
||||
run/max_fps=60
|
||||
boot_splash/bg_color=Color(0, 0, 0, 1)
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
@ -54,6 +54,7 @@ up={
|
|||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
down={
|
||||
|
|
Loading…
Reference in a new issue