GrappleTest/Player/Camera/CameraController.gd
2024-02-27 11:27:54 -06:00

15 lines
348 B
GDScript

extends Camera2D
@onready var player = $"../"
var speedMod = 0
func _process(delta):
var velocModifier = clamp(abs(player.velocity.x) - 700, 0, 1000)
var direction = clamp(player.velocity.x, -1, 1)
speedMod = lerpf(speedMod, velocModifier * direction / 10, delta * 20)
position = (get_local_mouse_position() / 3)
position.x += speedMod