api.violets-purgatory.dev/static/main.js

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JavaScript
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window.onbeforeunload = function () {
window.scrollTo(0, 0);
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}
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window.onload = function () {
window.scrollTo(0, 0);
}
function socketeer() {
var lanyard = new WebSocket('wss://api.violets-purgatory.dev')
lanyard.onerror = (error) => {
console.log(error)
}
lanyard.onclose = () => {
console.log("Connection Closed. Attempting Reconnect in 30 seconds.")
setTimeout(() => {
socketeer()
}, 3000);
}
function ping(dur) {
lanyard.send(JSON.stringify({
op: 3
}))
setTimeout(() => {
ping(dur)
if (Date.now() - lastPong > 120000) {
lanyard.close()
console.log("Max duration since last pong exceeded- Closing socket.")
}
}, dur);
}
lanyard.addEventListener("message", async (res) => {
var data = JSON.parse(res.data)
if (data.op == 1) {
console.log("Connected to Discord Websocket!")
ping(30000)
lastPong = Date.now()
} else if (data.op == 3) {
lastPong = Date.now()
}
var discStatusHTML = await (await fetch("/discHTML")).text();
var activityDiv = document.querySelector("#activityHTML")
activityDiv.innerHTML = discStatusHTML
})
}
socketeer()