function gameTimeFormatter(seconds) { seconds = Math.ceil(seconds / 1000) var minutes = Math.ceil(seconds / 60) var hours = Math.floor(minutes / 60) if (seconds <= 60) { return 'about ' + seconds + ' seconds' } else if (minutes < 60) { return `${minutes} Minutes` } return `${hours} hours and ${minutes % 60} minutes` } function timeFormatter(seconds) { seconds = Math.ceil(seconds / 1000) var minutes = Math.floor(seconds / 60) if (seconds % 60 < 10) { return `${minutes}:0${seconds % 60}` } else { return `${minutes}:${seconds % 60}` } } function secondLoop() { $(".durationBarFormatter").each((_, item) => { item = $(item) item.text(`${timeFormatter((Math.min(Date.now(), item.attr("data-end")) - item.attr("data-start")))}/${timeFormatter((item.attr("data-end") - item.attr("data-start")))}`) }) $(".playTimeStart").each((_, item) => { item = $(item) item.text(`${timeFormatter((Math.min(Date.now(), item.attr("data-end")) - item.attr("data-start")))}`) }) $(".playTimeEnd").each((_, item) => { item = $(item) item.text(`${timeFormatter((item.attr("data-end") - item.attr("data-start")))}`) }) $(".timeEstimate").each((_, item) => { item = $(item) item.text(gameTimeFormatter(Date.now() - item.attr("data-start"))) }) $(".endEstimate").each((_, item) => { item = $(item) item.text(timeFormatter((item.attr("data-end") - Date.now()))) }) setTimeout(() => { secondLoop() }, 1000); } document.addEventListener("DOMContentLoaded", function() { secondLoop() })