Merge branch 'dev' into origin
This commit is contained in:
commit
b431feb36e
5 changed files with 32 additions and 45 deletions
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@ -3,27 +3,6 @@ const path = require("path"),
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var constants = JSON.parse(fs.readFileSync(path.join(__dirname, 'constants.json')))
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var constants = JSON.parse(fs.readFileSync(path.join(__dirname, 'constants.json')))
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function get_img_url(activity, size = "large_image") {
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if ("assets" in activity) {
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var image = activity.assets[size]
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if (image) {
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if (image.includes("https/")) {
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return decodeURIComponent('https://' + image.substr(image.indexOf('https/') + 6, image.length))
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} else if (image.includes("spotify")) {
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return decodeURIComponent('https://i.scdn.co/image/' + image.substr(image.indexOf('spotify:') + 8, image.length))
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} else {
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return decodeURIComponent('https://cdn.discordapp.com/app-assets/' + activity.application_id + "/" + image + ".png")
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}
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}
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}
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if (!image && size == "large_image") {
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}
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return null
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}
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function makeCompat(string="") {
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function makeCompat(string="") {
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return string.replaceAll("<", "<").replaceAll(">", ">")
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return string.replaceAll("<", "<").replaceAll(">", ">")
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}
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}
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@ -84,7 +63,7 @@ module.exports = {
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}
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}
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function get_img(activity, size = "large_image") {
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function get_img(activity, size = "large_image") {
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return "https://cache.violets-purgatory.dev/cached/" + get_img_url(activity, size)
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return "https://cache.violets-purgatory.dev/cached/byID/" + activity.id + "?size=" + size + "&url=" + activity.assets[size]
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}
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}
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function activityTime() {
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function activityTime() {
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@ -60,7 +60,7 @@ function onlyIfExists(string, check) {
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}
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}
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}
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}
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function makeHtmlSafe(str) {
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function makeHtmlSafe(str="") {
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return String(str).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"');
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return String(str).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"');
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}
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}
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@ -163,14 +163,14 @@ function highlighter(json, full = true, linkParent = false) {
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var startContent = element.content.substring(spanStart - 1, termIndex)
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var startContent = element.content.substring(spanStart - 1, termIndex)
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var endContent = element.content.substring(termIndex + termKey.length, spanEnd)
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var endContent = element.content.substring(termIndex + termKey.length, spanEnd)
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// if (startContent.includes("(") && !endContent.includes(")")) {
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if (startContent.includes("(") && !endContent.includes(")")) {
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// spanEnd = element.content.indexOf(")", spanStart) + 1
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spanEnd = element.content.indexOf(")", spanStart) + 1
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// endContent = element.content.substring(termIndex + termKey.length, spanEnd)
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endContent = element.content.substring(termIndex + termKey.length, spanEnd)
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// }
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}
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// else if (endContent.includes(")") && !startContent.includes("(")) {
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else if (endContent.includes(")") && !startContent.includes("(")) {
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// spanStart = element.content.substring(0, spanStart).lastIndexOf("(")
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spanStart = element.content.substring(0, spanStart).lastIndexOf("(")
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// startContent = element.content.substring(spanStart - 1, termIndex)
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startContent = element.content.substring(spanStart - 1, termIndex)
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// }
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}
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var style = termProps.style || ""
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var style = termProps.style || ""
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var classes = termProps.classes || ""
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var classes = termProps.classes || ""
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@ -17,7 +17,7 @@
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Violet's EVIL Purgatory</title>
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<title>Violet's Purgatory</title>
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<meta name="darkreader-lock">
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<meta name="darkreader-lock">
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@ -29,10 +29,9 @@
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<body>
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<body>
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{WEATHER_MODIFIER}
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{WEATHER_MODIFIER}
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<h1 class="animatedTitle">Welcome to <span class="mainTitle noHighlight">Violet's <span class="evil">EVIL</span> Purgatory</span><span class="note">Commit {COMMIT_COUNT}</span></h1>
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<h1 class="animatedTitle">Welcome to <span class="mainTitle noHighlight">Violet's Purgatory</span><span class="note">Commit {COMMIT_COUNT}</span></h1>
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<main class="animatedMain">
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<main class="animatedMain">
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<p>Make sure to check out this project on <a href="https://git.violets-purgatory.dev/bingus_violet/violets-purgatory">Forgejo</a>!</p>
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<p>Make sure to check out this project on <a href="https://git.violets-purgatory.dev/bingus_violet/violets-purgatory">Forgejo</a>!</p>
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<p class="evil">I know, pretty spooky right</p>
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<hr>
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<hr>
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<div id="card">
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<div id="card">
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<h2>{Violet}</h2>
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<h2>{Violet}</h2>
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@ -54,7 +53,10 @@
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<hr>
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<hr>
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<div>
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<div>
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<p style="padding: 10px;">Hi, I'm Violet! a<span class="evil">n EVIL</span> 15 year old web and game developer. I make dynamic websites with server-side rendering, so no Javascript needed! I'm currently making games in the Godot Engine, and my dynamic sites in NodeJS.</p>
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<p style="padding: 10px; padding-bottom: 5px;">Hi, I'm Violet! I'm a 15 year old web developer, making dynamic websites with server-side rendering, so Javascript is never forced! All of my sites are all made with NodeJS, and are self-hosted.</p>
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<h2>Links:</h2>
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<br>
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<div class="linkContainer">
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<div class="linkContainer">
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<a class="chip" href="./socials/">Socials</a>
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<a class="chip" href="./socials/">Socials</a>
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<a class="chip" href="./stats">Stats</a>
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<a class="chip" href="./stats">Stats</a>
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@ -67,9 +69,9 @@
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{CUSTOM_STATUS}
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{CUSTOM_STATUS}
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<p>{RANDOM_QUOTE}</p>
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<p>{RANDOM_QUOTE}</p>
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<p>*Insert sPoOoOkY images of ghosts beyond this point*</p>
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<div id="activityHtml">
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<div id="activityHtml">
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{ACTIVITIES}
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{ACTIVITIES}
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</div>
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</div>
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@ -38,6 +38,10 @@ body {
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justify-content: center;
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justify-content: center;
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}
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}
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.linkContainer > .chip {
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font-size: 1.5rem;
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}
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.animatedTitle {
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.animatedTitle {
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animation: mainText 2s cubic-bezier(0.075, 0.82, 0.165, 1);
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animation: mainText 2s cubic-bezier(0.075, 0.82, 0.165, 1);
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/* animation-delay: 1s; */
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/* animation-delay: 1s; */
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@ -222,6 +222,8 @@ br {
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width: 40%;
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width: 40%;
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aspect-ratio: 1/1;
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aspect-ratio: 1/1;
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object-fit: cover;
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object-fit: cover;
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/* background: url("/imgs/notFound.png"); */
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/* background-size: cover; */
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}
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}
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.activity>img:not(.smallimg) {
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.activity>img:not(.smallimg) {
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