Remove Games
This commit is contained in:
parent
22d70896b3
commit
811f01bcf4
11 changed files with 2 additions and 15101 deletions
Binary file not shown.
Before Width: | Height: | Size: 12 KiB |
|
@ -1,213 +0,0 @@
|
||||||
/**************************************************************************/
|
|
||||||
/* audio.worklet.js */
|
|
||||||
/**************************************************************************/
|
|
||||||
/* This file is part of: */
|
|
||||||
/* GODOT ENGINE */
|
|
||||||
/* https://godotengine.org */
|
|
||||||
/**************************************************************************/
|
|
||||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
||||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
||||||
/* */
|
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
||||||
/* a copy of this software and associated documentation files (the */
|
|
||||||
/* "Software"), to deal in the Software without restriction, including */
|
|
||||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
||||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
||||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
||||||
/* the following conditions: */
|
|
||||||
/* */
|
|
||||||
/* The above copyright notice and this permission notice shall be */
|
|
||||||
/* included in all copies or substantial portions of the Software. */
|
|
||||||
/* */
|
|
||||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
||||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
||||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
||||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
||||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
||||||
/**************************************************************************/
|
|
||||||
|
|
||||||
class RingBuffer {
|
|
||||||
constructor(p_buffer, p_state, p_threads) {
|
|
||||||
this.buffer = p_buffer;
|
|
||||||
this.avail = p_state;
|
|
||||||
this.threads = p_threads;
|
|
||||||
this.rpos = 0;
|
|
||||||
this.wpos = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
data_left() {
|
|
||||||
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
|
||||||
}
|
|
||||||
|
|
||||||
space_left() {
|
|
||||||
return this.buffer.length - this.data_left();
|
|
||||||
}
|
|
||||||
|
|
||||||
read(output) {
|
|
||||||
const size = this.buffer.length;
|
|
||||||
let from = 0;
|
|
||||||
let to_write = output.length;
|
|
||||||
if (this.rpos + to_write > size) {
|
|
||||||
const high = size - this.rpos;
|
|
||||||
output.set(this.buffer.subarray(this.rpos, size));
|
|
||||||
from = high;
|
|
||||||
to_write -= high;
|
|
||||||
this.rpos = 0;
|
|
||||||
}
|
|
||||||
if (to_write) {
|
|
||||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
|
||||||
}
|
|
||||||
this.rpos += to_write;
|
|
||||||
if (this.threads) {
|
|
||||||
Atomics.add(this.avail, 0, -output.length);
|
|
||||||
Atomics.notify(this.avail, 0);
|
|
||||||
} else {
|
|
||||||
this.avail -= output.length;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
write(p_buffer) {
|
|
||||||
const to_write = p_buffer.length;
|
|
||||||
const mw = this.buffer.length - this.wpos;
|
|
||||||
if (mw >= to_write) {
|
|
||||||
this.buffer.set(p_buffer, this.wpos);
|
|
||||||
this.wpos += to_write;
|
|
||||||
if (mw === to_write) {
|
|
||||||
this.wpos = 0;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
const high = p_buffer.subarray(0, mw);
|
|
||||||
const low = p_buffer.subarray(mw);
|
|
||||||
this.buffer.set(high, this.wpos);
|
|
||||||
this.buffer.set(low);
|
|
||||||
this.wpos = low.length;
|
|
||||||
}
|
|
||||||
if (this.threads) {
|
|
||||||
Atomics.add(this.avail, 0, to_write);
|
|
||||||
Atomics.notify(this.avail, 0);
|
|
||||||
} else {
|
|
||||||
this.avail += to_write;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class GodotProcessor extends AudioWorkletProcessor {
|
|
||||||
constructor() {
|
|
||||||
super();
|
|
||||||
this.threads = false;
|
|
||||||
this.running = true;
|
|
||||||
this.lock = null;
|
|
||||||
this.notifier = null;
|
|
||||||
this.output = null;
|
|
||||||
this.output_buffer = new Float32Array();
|
|
||||||
this.input = null;
|
|
||||||
this.input_buffer = new Float32Array();
|
|
||||||
this.port.onmessage = (event) => {
|
|
||||||
const cmd = event.data['cmd'];
|
|
||||||
const data = event.data['data'];
|
|
||||||
this.parse_message(cmd, data);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
process_notify() {
|
|
||||||
if (this.notifier) {
|
|
||||||
Atomics.add(this.notifier, 0, 1);
|
|
||||||
Atomics.notify(this.notifier, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
parse_message(p_cmd, p_data) {
|
|
||||||
if (p_cmd === 'start' && p_data) {
|
|
||||||
const state = p_data[0];
|
|
||||||
let idx = 0;
|
|
||||||
this.threads = true;
|
|
||||||
this.lock = state.subarray(idx, ++idx);
|
|
||||||
this.notifier = state.subarray(idx, ++idx);
|
|
||||||
const avail_in = state.subarray(idx, ++idx);
|
|
||||||
const avail_out = state.subarray(idx, ++idx);
|
|
||||||
this.input = new RingBuffer(p_data[1], avail_in, true);
|
|
||||||
this.output = new RingBuffer(p_data[2], avail_out, true);
|
|
||||||
} else if (p_cmd === 'stop') {
|
|
||||||
this.running = false;
|
|
||||||
this.output = null;
|
|
||||||
this.input = null;
|
|
||||||
this.lock = null;
|
|
||||||
this.notifier = null;
|
|
||||||
} else if (p_cmd === 'start_nothreads') {
|
|
||||||
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
|
||||||
} else if (p_cmd === 'chunk') {
|
|
||||||
this.output.write(p_data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static array_has_data(arr) {
|
|
||||||
return arr.length && arr[0].length && arr[0][0].length;
|
|
||||||
}
|
|
||||||
|
|
||||||
process(inputs, outputs, parameters) {
|
|
||||||
if (!this.running) {
|
|
||||||
return false; // Stop processing.
|
|
||||||
}
|
|
||||||
if (this.output === null) {
|
|
||||||
return true; // Not ready yet, keep processing.
|
|
||||||
}
|
|
||||||
const process_input = GodotProcessor.array_has_data(inputs);
|
|
||||||
if (process_input) {
|
|
||||||
const input = inputs[0];
|
|
||||||
const chunk = input[0].length * input.length;
|
|
||||||
if (this.input_buffer.length !== chunk) {
|
|
||||||
this.input_buffer = new Float32Array(chunk);
|
|
||||||
}
|
|
||||||
if (!this.threads) {
|
|
||||||
GodotProcessor.write_input(this.input_buffer, input);
|
|
||||||
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
|
||||||
} else if (this.input.space_left() >= chunk) {
|
|
||||||
GodotProcessor.write_input(this.input_buffer, input);
|
|
||||||
this.input.write(this.input_buffer);
|
|
||||||
} else {
|
|
||||||
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const process_output = GodotProcessor.array_has_data(outputs);
|
|
||||||
if (process_output) {
|
|
||||||
const output = outputs[0];
|
|
||||||
const chunk = output[0].length * output.length;
|
|
||||||
if (this.output_buffer.length !== chunk) {
|
|
||||||
this.output_buffer = new Float32Array(chunk);
|
|
||||||
}
|
|
||||||
if (this.output.data_left() >= chunk) {
|
|
||||||
this.output.read(this.output_buffer);
|
|
||||||
GodotProcessor.write_output(output, this.output_buffer);
|
|
||||||
if (!this.threads) {
|
|
||||||
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
this.process_notify();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static write_output(dest, source) {
|
|
||||||
const channels = dest.length;
|
|
||||||
for (let ch = 0; ch < channels; ch++) {
|
|
||||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
|
||||||
dest[ch][sample] = source[sample * channels + ch];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static write_input(dest, source) {
|
|
||||||
const channels = source.length;
|
|
||||||
for (let ch = 0; ch < channels; ch++) {
|
|
||||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
|
||||||
dest[sample * channels + ch] = source[ch][sample];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
registerProcessor('godot-processor', GodotProcessor);
|
|
|
@ -1,248 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8">
|
|
||||||
<meta name="viewport" content="width=device-width, user-scalable=no">
|
|
||||||
<title>Grapple Test</title>
|
|
||||||
<style>
|
|
||||||
body {
|
|
||||||
touch-action: none;
|
|
||||||
margin: 0;
|
|
||||||
border: 0 none;
|
|
||||||
padding: 0;
|
|
||||||
text-align: center;
|
|
||||||
background-color: black;
|
|
||||||
}
|
|
||||||
|
|
||||||
#canvas {
|
|
||||||
display: block;
|
|
||||||
margin: 0;
|
|
||||||
color: white;
|
|
||||||
}
|
|
||||||
|
|
||||||
#canvas:focus {
|
|
||||||
outline: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.godot {
|
|
||||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
|
||||||
color: #e0e0e0;
|
|
||||||
background-color: #3b3943;
|
|
||||||
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
|
||||||
border: 1px solid #45434e;
|
|
||||||
box-shadow: 0 0 1px 1px #2f2d35;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Status display */
|
|
||||||
|
|
||||||
#status {
|
|
||||||
position: absolute;
|
|
||||||
left: 0;
|
|
||||||
top: 0;
|
|
||||||
right: 0;
|
|
||||||
bottom: 0;
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
/* don't consume click events - make children visible explicitly */
|
|
||||||
visibility: hidden;
|
|
||||||
}
|
|
||||||
|
|
||||||
#status-progress {
|
|
||||||
width: 366px;
|
|
||||||
height: 7px;
|
|
||||||
background-color: #38363A;
|
|
||||||
border: 1px solid #444246;
|
|
||||||
padding: 1px;
|
|
||||||
box-shadow: 0 0 2px 1px #1B1C22;
|
|
||||||
border-radius: 2px;
|
|
||||||
visibility: visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
@media only screen and (orientation:portrait) {
|
|
||||||
#status-progress {
|
|
||||||
width: 61.8%;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#status-progress-inner {
|
|
||||||
height: 100%;
|
|
||||||
width: 0;
|
|
||||||
box-sizing: border-box;
|
|
||||||
transition: width 0.5s linear;
|
|
||||||
background-color: #202020;
|
|
||||||
border: 1px solid #222223;
|
|
||||||
box-shadow: 0 0 1px 1px #27282E;
|
|
||||||
border-radius: 3px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#status-indeterminate {
|
|
||||||
height: 42px;
|
|
||||||
visibility: visible;
|
|
||||||
position: relative;
|
|
||||||
}
|
|
||||||
|
|
||||||
#status-indeterminate > div {
|
|
||||||
width: 4.5px;
|
|
||||||
height: 0;
|
|
||||||
border-style: solid;
|
|
||||||
border-width: 9px 3px 0 3px;
|
|
||||||
border-color: #2b2b2b transparent transparent transparent;
|
|
||||||
transform-origin: center 21px;
|
|
||||||
position: absolute;
|
|
||||||
}
|
|
||||||
|
|
||||||
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
|
||||||
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
|
||||||
|
|
||||||
#status-notice {
|
|
||||||
margin: 0 100px;
|
|
||||||
line-height: 1.3;
|
|
||||||
visibility: visible;
|
|
||||||
padding: 4px 6px;
|
|
||||||
visibility: visible;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
|
|
||||||
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
|
|
||||||
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<canvas id="canvas">
|
|
||||||
HTML5 canvas appears to be unsupported in the current browser.<br >
|
|
||||||
Please try updating or use a different browser.
|
|
||||||
</canvas>
|
|
||||||
<div id="status">
|
|
||||||
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
||||||
<div id ="status-progress-inner"></div>
|
|
||||||
</div>
|
|
||||||
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
<div></div>
|
|
||||||
</div>
|
|
||||||
<div id="status-notice" class="godot" style="display: none;"></div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<script src="index.js"></script>
|
|
||||||
<script>
|
|
||||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":88992,"index.wasm":49219187},"focusCanvas":true,"gdextensionLibs":[]};
|
|
||||||
const engine = new Engine(GODOT_CONFIG);
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
|
||||||
const statusProgress = document.getElementById('status-progress');
|
|
||||||
const statusProgressInner = document.getElementById('status-progress-inner');
|
|
||||||
const statusIndeterminate = document.getElementById('status-indeterminate');
|
|
||||||
const statusNotice = document.getElementById('status-notice');
|
|
||||||
|
|
||||||
let initializing = true;
|
|
||||||
let statusMode = 'hidden';
|
|
||||||
|
|
||||||
let animationCallbacks = [];
|
|
||||||
function animate(time) {
|
|
||||||
animationCallbacks.forEach((callback) => callback(time));
|
|
||||||
requestAnimationFrame(animate);
|
|
||||||
}
|
|
||||||
requestAnimationFrame(animate);
|
|
||||||
|
|
||||||
function animateStatusIndeterminate(ms) {
|
|
||||||
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
|
|
||||||
if (statusIndeterminate.children[i].style.borderTopColor === '') {
|
|
||||||
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
|
|
||||||
child.style.borderTopColor = '';
|
|
||||||
});
|
|
||||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function setStatusMode(mode) {
|
|
||||||
if (statusMode === mode || !initializing) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
|
|
||||||
elem.style.display = 'none';
|
|
||||||
});
|
|
||||||
animationCallbacks = animationCallbacks.filter(function (value) {
|
|
||||||
return (value !== animateStatusIndeterminate);
|
|
||||||
});
|
|
||||||
switch (mode) {
|
|
||||||
case 'progress':
|
|
||||||
statusProgress.style.display = 'block';
|
|
||||||
break;
|
|
||||||
case 'indeterminate':
|
|
||||||
statusIndeterminate.style.display = 'block';
|
|
||||||
animationCallbacks.push(animateStatusIndeterminate);
|
|
||||||
break;
|
|
||||||
case 'notice':
|
|
||||||
statusNotice.style.display = 'block';
|
|
||||||
break;
|
|
||||||
case 'hidden':
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new Error('Invalid status mode');
|
|
||||||
}
|
|
||||||
statusMode = mode;
|
|
||||||
}
|
|
||||||
|
|
||||||
function setStatusNotice(text) {
|
|
||||||
while (statusNotice.lastChild) {
|
|
||||||
statusNotice.removeChild(statusNotice.lastChild);
|
|
||||||
}
|
|
||||||
const lines = text.split('\n');
|
|
||||||
lines.forEach((line) => {
|
|
||||||
statusNotice.appendChild(document.createTextNode(line));
|
|
||||||
statusNotice.appendChild(document.createElement('br'));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
function displayFailureNotice(err) {
|
|
||||||
const msg = err.message || err;
|
|
||||||
console.error(msg);
|
|
||||||
setStatusNotice(msg);
|
|
||||||
setStatusMode('notice');
|
|
||||||
initializing = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const missing = Engine.getMissingFeatures();
|
|
||||||
if (missing.length !== 0) {
|
|
||||||
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
|
||||||
displayFailureNotice(missingMsg + missing.join('\n'));
|
|
||||||
} else {
|
|
||||||
setStatusMode('indeterminate');
|
|
||||||
engine.startGame({
|
|
||||||
'onProgress': function (current, total) {
|
|
||||||
if (total > 0) {
|
|
||||||
statusProgressInner.style.width = `${(current / total) * 100}%`;
|
|
||||||
setStatusMode('progress');
|
|
||||||
if (current === total) {
|
|
||||||
// wait for progress bar animation
|
|
||||||
setTimeout(() => {
|
|
||||||
setStatusMode('indeterminate');
|
|
||||||
}, 500);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
setStatusMode('indeterminate');
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}).then(() => {
|
|
||||||
setStatusMode('hidden');
|
|
||||||
initializing = false;
|
|
||||||
}, displayFailureNotice);
|
|
||||||
}
|
|
||||||
}());
|
|
||||||
</script>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 5.5 KiB |
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Binary file not shown.
|
@ -1,161 +0,0 @@
|
||||||
/**
|
|
||||||
* @license
|
|
||||||
* Copyright 2015 The Emscripten Authors
|
|
||||||
* SPDX-License-Identifier: MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Pthread Web Worker startup routine:
|
|
||||||
// This is the entry point file that is loaded first by each Web Worker
|
|
||||||
// that executes pthreads on the Emscripten application.
|
|
||||||
|
|
||||||
'use strict';
|
|
||||||
|
|
||||||
var Module = {};
|
|
||||||
|
|
||||||
// Thread-local guard variable for one-time init of the JS state
|
|
||||||
var initializedJS = false;
|
|
||||||
|
|
||||||
function assert(condition, text) {
|
|
||||||
if (!condition) abort('Assertion failed: ' + text);
|
|
||||||
}
|
|
||||||
|
|
||||||
function threadPrintErr() {
|
|
||||||
var text = Array.prototype.slice.call(arguments).join(' ');
|
|
||||||
console.error(text);
|
|
||||||
}
|
|
||||||
function threadAlert() {
|
|
||||||
var text = Array.prototype.slice.call(arguments).join(' ');
|
|
||||||
postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
|
|
||||||
}
|
|
||||||
// We don't need out() for now, but may need to add it if we want to use it
|
|
||||||
// here. Or, if this code all moves into the main JS, that problem will go
|
|
||||||
// away. (For now, adding it here increases code size for no benefit.)
|
|
||||||
var out = () => { throw 'out() is not defined in worker.js.'; }
|
|
||||||
var err = threadPrintErr;
|
|
||||||
self.alert = threadAlert;
|
|
||||||
|
|
||||||
Module['instantiateWasm'] = (info, receiveInstance) => {
|
|
||||||
// Instantiate from the module posted from the main thread.
|
|
||||||
// We can just use sync instantiation in the worker.
|
|
||||||
var module = Module['wasmModule'];
|
|
||||||
// We don't need the module anymore; new threads will be spawned from the main thread.
|
|
||||||
Module['wasmModule'] = null;
|
|
||||||
var instance = new WebAssembly.Instance(module, info);
|
|
||||||
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193,
|
|
||||||
// the above line no longer optimizes out down to the following line.
|
|
||||||
// When the regression is fixed, we can remove this if/else.
|
|
||||||
return receiveInstance(instance);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Turn unhandled rejected promises into errors so that the main thread will be
|
|
||||||
// notified about them.
|
|
||||||
self.onunhandledrejection = (e) => {
|
|
||||||
throw e.reason ?? e;
|
|
||||||
};
|
|
||||||
|
|
||||||
function handleMessage(e) {
|
|
||||||
try {
|
|
||||||
if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
|
|
||||||
|
|
||||||
// Until we initialize the runtime, queue up any further incoming messages.
|
|
||||||
let messageQueue = [];
|
|
||||||
self.onmessage = (e) => messageQueue.push(e);
|
|
||||||
|
|
||||||
// And add a callback for when the runtime is initialized.
|
|
||||||
self.startWorker = (instance) => {
|
|
||||||
Module = instance;
|
|
||||||
// Notify the main thread that this thread has loaded.
|
|
||||||
postMessage({ 'cmd': 'loaded' });
|
|
||||||
// Process any messages that were queued before the thread was ready.
|
|
||||||
for (let msg of messageQueue) {
|
|
||||||
handleMessage(msg);
|
|
||||||
}
|
|
||||||
// Restore the real message handler.
|
|
||||||
self.onmessage = handleMessage;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Module and memory were sent from main thread
|
|
||||||
Module['wasmModule'] = e.data.wasmModule;
|
|
||||||
|
|
||||||
// Use `const` here to ensure that the variable is scoped only to
|
|
||||||
// that iteration, allowing safe reference from a closure.
|
|
||||||
for (const handler of e.data.handlers) {
|
|
||||||
Module[handler] = function() {
|
|
||||||
postMessage({ cmd: 'callHandler', handler, args: [...arguments] });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Module['wasmMemory'] = e.data.wasmMemory;
|
|
||||||
|
|
||||||
Module['buffer'] = Module['wasmMemory'].buffer;
|
|
||||||
|
|
||||||
Module['workerID'] = e.data.workerID;
|
|
||||||
|
|
||||||
Module['ENVIRONMENT_IS_PTHREAD'] = true;
|
|
||||||
|
|
||||||
if (typeof e.data.urlOrBlob == 'string') {
|
|
||||||
importScripts(e.data.urlOrBlob);
|
|
||||||
} else {
|
|
||||||
var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
|
|
||||||
importScripts(objectUrl);
|
|
||||||
URL.revokeObjectURL(objectUrl);
|
|
||||||
}
|
|
||||||
Godot(Module);
|
|
||||||
} else if (e.data.cmd === 'run') {
|
|
||||||
// Pass the thread address to wasm to store it for fast access.
|
|
||||||
Module['__emscripten_thread_init'](e.data.pthread_ptr, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0, /*canBlock=*/1);
|
|
||||||
|
|
||||||
// Await mailbox notifications with `Atomics.waitAsync` so we can start
|
|
||||||
// using the fast `Atomics.notify` notification path.
|
|
||||||
Module['__emscripten_thread_mailbox_await'](e.data.pthread_ptr);
|
|
||||||
|
|
||||||
assert(e.data.pthread_ptr);
|
|
||||||
// Also call inside JS module to set up the stack frame for this pthread in JS module scope
|
|
||||||
Module['establishStackSpace']();
|
|
||||||
Module['PThread'].receiveObjectTransfer(e.data);
|
|
||||||
Module['PThread'].threadInitTLS();
|
|
||||||
|
|
||||||
if (!initializedJS) {
|
|
||||||
initializedJS = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
|
|
||||||
} catch(ex) {
|
|
||||||
if (ex != 'unwind') {
|
|
||||||
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
|
|
||||||
// would make this thread joinable). Instead, re-throw the exception
|
|
||||||
// and let the top level handler propagate it back to the main thread.
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
|
|
||||||
if (Module['_pthread_self']()) {
|
|
||||||
Module['__emscripten_thread_exit'](-1);
|
|
||||||
}
|
|
||||||
} else if (e.data.target === 'setimmediate') {
|
|
||||||
// no-op
|
|
||||||
} else if (e.data.cmd === 'checkMailbox') {
|
|
||||||
if (initializedJS) {
|
|
||||||
Module['checkMailbox']();
|
|
||||||
}
|
|
||||||
} else if (e.data.cmd) {
|
|
||||||
// The received message looks like something that should be handled by this message
|
|
||||||
// handler, (since there is a e.data.cmd field present), but is not one of the
|
|
||||||
// recognized commands:
|
|
||||||
err('worker.js received unknown command ' + e.data.cmd);
|
|
||||||
err(e.data);
|
|
||||||
}
|
|
||||||
} catch(ex) {
|
|
||||||
err('worker.js onmessage() captured an uncaught exception: ' + ex);
|
|
||||||
if (ex && ex.stack) err(ex.stack);
|
|
||||||
if (Module['__emscripten_thread_crashed']) {
|
|
||||||
Module['__emscripten_thread_crashed']();
|
|
||||||
}
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
self.onmessage = handleMessage;
|
|
||||||
|
|
||||||
|
|
4
index.js
4
index.js
|
@ -39,7 +39,7 @@ app.listen(PORT, () => {
|
||||||
})
|
})
|
||||||
|
|
||||||
var cachePath = path.join(staticpath, 'cached')
|
var cachePath = path.join(staticpath, 'cached')
|
||||||
var gamePath = path.join(__dirname, "games")
|
// var gamePath = path.join(__dirname, "games")
|
||||||
var fontPath = path.join(staticpath, "fonts")
|
var fontPath = path.join(staticpath, "fonts")
|
||||||
// var imgPath = path.join(staticpath, 'imgs')
|
// var imgPath = path.join(staticpath, 'imgs')
|
||||||
|
|
||||||
|
@ -50,7 +50,7 @@ app.use("/games", function (req, res, next) {
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
app.use("/games", express.static(gamePath))
|
// app.use("/games", express.static(gamePath))
|
||||||
|
|
||||||
app.use("/fonts", express.static(fontPath))
|
app.use("/fonts", express.static(fontPath))
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue