logging ?!
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parent
980be6f21e
commit
32c6532a4f
3 changed files with 14 additions and 11 deletions
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@ -45,8 +45,8 @@
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</div>
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</div>
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</div>
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<p class="spinnyCount" style="display: none;"">You have spun Violet <span class="localSpins">4</span> times!<br>
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Everyone has spun Violet <span class="globalSpins">3603250</span>+ times!</p>
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<p class="spinnyCount" style="display: none;">You have spun Violet <span class="localSpins">4</span> times!<br>
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Everyone has spun Violet <span class="globalSpins">3603250</span> times!</p>
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<hr>
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<div>
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<p style="padding: 10px;">Hi! I'm Violet, a 15 year old web and game developer. I make server-sided dynamic websites, with no Javascript required! I'm currently making games in the Godot Engine, and my dynamic sites in NodeJS.</p>
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@ -58,7 +58,6 @@
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<a class="chip" href="https://{BRANCH_SUB}violets-purgatory.dev">{BRANCH_NAME} site</a>
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<a class="chip" href="https://fs.violets-purgatory.dev">FileShare</a>
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</div>
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<br>
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{CUSTOM_STATUS}
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</div>
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</div>
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@ -58,14 +58,16 @@ window.onload = function () {
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}
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}
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function socketeer() {
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var lanyard = new WebSocket('wss://beta.violets-purgatory.dev')
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var lastPong = Date.now()
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lanyard.onerror = (error) => {
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function socketeer() {
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var sock = new WebSocket('wss://beta.violets-purgatory.dev')
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sock.onerror = (error) => {
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console.log(error)
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}
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lanyard.onclose = () => {
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sock.onclose = () => {
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console.log("Connection Closed. Attempting Reconnect in 30 seconds.")
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setTimeout(() => {
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socketeer()
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@ -73,19 +75,19 @@ function socketeer() {
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}
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function ping(dur) {
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lanyard.send(JSON.stringify({
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sock.send(JSON.stringify({
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op: 3
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}))
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setTimeout(() => {
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ping(dur)
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if (Date.now() - lastPong > 120000) {
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lanyard.close()
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sock.close()
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console.log("Max duration since last pong exceeded- Closing socket.")
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}
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}, dur);
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}
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lanyard.addEventListener("message", async (res) => {
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sock.addEventListener("message", async (res) => {
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var data = JSON.parse(res.data)
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if (data.op == 1) {
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console.log("Connected to Discord Websocket!")
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