Game!!!
This commit is contained in:
parent
2690b28e7b
commit
159f6fb26b
13 changed files with 15114 additions and 7 deletions
BIN
games/GrappleTest/index.apple-touch-icon.png
Normal file
BIN
games/GrappleTest/index.apple-touch-icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
213
games/GrappleTest/index.audio.worklet.js
Normal file
213
games/GrappleTest/index.audio.worklet.js
Normal file
|
@ -0,0 +1,213 @@
|
||||||
|
/**************************************************************************/
|
||||||
|
/* audio.worklet.js */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/**************************************************************************/
|
||||||
|
|
||||||
|
class RingBuffer {
|
||||||
|
constructor(p_buffer, p_state, p_threads) {
|
||||||
|
this.buffer = p_buffer;
|
||||||
|
this.avail = p_state;
|
||||||
|
this.threads = p_threads;
|
||||||
|
this.rpos = 0;
|
||||||
|
this.wpos = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
data_left() {
|
||||||
|
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
||||||
|
}
|
||||||
|
|
||||||
|
space_left() {
|
||||||
|
return this.buffer.length - this.data_left();
|
||||||
|
}
|
||||||
|
|
||||||
|
read(output) {
|
||||||
|
const size = this.buffer.length;
|
||||||
|
let from = 0;
|
||||||
|
let to_write = output.length;
|
||||||
|
if (this.rpos + to_write > size) {
|
||||||
|
const high = size - this.rpos;
|
||||||
|
output.set(this.buffer.subarray(this.rpos, size));
|
||||||
|
from = high;
|
||||||
|
to_write -= high;
|
||||||
|
this.rpos = 0;
|
||||||
|
}
|
||||||
|
if (to_write) {
|
||||||
|
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||||
|
}
|
||||||
|
this.rpos += to_write;
|
||||||
|
if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, -output.length);
|
||||||
|
Atomics.notify(this.avail, 0);
|
||||||
|
} else {
|
||||||
|
this.avail -= output.length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
write(p_buffer) {
|
||||||
|
const to_write = p_buffer.length;
|
||||||
|
const mw = this.buffer.length - this.wpos;
|
||||||
|
if (mw >= to_write) {
|
||||||
|
this.buffer.set(p_buffer, this.wpos);
|
||||||
|
this.wpos += to_write;
|
||||||
|
if (mw === to_write) {
|
||||||
|
this.wpos = 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
const high = p_buffer.subarray(0, mw);
|
||||||
|
const low = p_buffer.subarray(mw);
|
||||||
|
this.buffer.set(high, this.wpos);
|
||||||
|
this.buffer.set(low);
|
||||||
|
this.wpos = low.length;
|
||||||
|
}
|
||||||
|
if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, to_write);
|
||||||
|
Atomics.notify(this.avail, 0);
|
||||||
|
} else {
|
||||||
|
this.avail += to_write;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class GodotProcessor extends AudioWorkletProcessor {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
this.threads = false;
|
||||||
|
this.running = true;
|
||||||
|
this.lock = null;
|
||||||
|
this.notifier = null;
|
||||||
|
this.output = null;
|
||||||
|
this.output_buffer = new Float32Array();
|
||||||
|
this.input = null;
|
||||||
|
this.input_buffer = new Float32Array();
|
||||||
|
this.port.onmessage = (event) => {
|
||||||
|
const cmd = event.data['cmd'];
|
||||||
|
const data = event.data['data'];
|
||||||
|
this.parse_message(cmd, data);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
process_notify() {
|
||||||
|
if (this.notifier) {
|
||||||
|
Atomics.add(this.notifier, 0, 1);
|
||||||
|
Atomics.notify(this.notifier, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parse_message(p_cmd, p_data) {
|
||||||
|
if (p_cmd === 'start' && p_data) {
|
||||||
|
const state = p_data[0];
|
||||||
|
let idx = 0;
|
||||||
|
this.threads = true;
|
||||||
|
this.lock = state.subarray(idx, ++idx);
|
||||||
|
this.notifier = state.subarray(idx, ++idx);
|
||||||
|
const avail_in = state.subarray(idx, ++idx);
|
||||||
|
const avail_out = state.subarray(idx, ++idx);
|
||||||
|
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||||
|
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||||
|
} else if (p_cmd === 'stop') {
|
||||||
|
this.running = false;
|
||||||
|
this.output = null;
|
||||||
|
this.input = null;
|
||||||
|
this.lock = null;
|
||||||
|
this.notifier = null;
|
||||||
|
} else if (p_cmd === 'start_nothreads') {
|
||||||
|
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||||
|
} else if (p_cmd === 'chunk') {
|
||||||
|
this.output.write(p_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static array_has_data(arr) {
|
||||||
|
return arr.length && arr[0].length && arr[0][0].length;
|
||||||
|
}
|
||||||
|
|
||||||
|
process(inputs, outputs, parameters) {
|
||||||
|
if (!this.running) {
|
||||||
|
return false; // Stop processing.
|
||||||
|
}
|
||||||
|
if (this.output === null) {
|
||||||
|
return true; // Not ready yet, keep processing.
|
||||||
|
}
|
||||||
|
const process_input = GodotProcessor.array_has_data(inputs);
|
||||||
|
if (process_input) {
|
||||||
|
const input = inputs[0];
|
||||||
|
const chunk = input[0].length * input.length;
|
||||||
|
if (this.input_buffer.length !== chunk) {
|
||||||
|
this.input_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (!this.threads) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||||
|
} else if (this.input.space_left() >= chunk) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.input.write(this.input_buffer);
|
||||||
|
} else {
|
||||||
|
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const process_output = GodotProcessor.array_has_data(outputs);
|
||||||
|
if (process_output) {
|
||||||
|
const output = outputs[0];
|
||||||
|
const chunk = output[0].length * output.length;
|
||||||
|
if (this.output_buffer.length !== chunk) {
|
||||||
|
this.output_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (this.output.data_left() >= chunk) {
|
||||||
|
this.output.read(this.output_buffer);
|
||||||
|
GodotProcessor.write_output(output, this.output_buffer);
|
||||||
|
if (!this.threads) {
|
||||||
|
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.process_notify();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_output(dest, source) {
|
||||||
|
const channels = dest.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||||
|
dest[ch][sample] = source[sample * channels + ch];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_input(dest, source) {
|
||||||
|
const channels = source.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||||
|
dest[sample * channels + ch] = source[ch][sample];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
registerProcessor('godot-processor', GodotProcessor);
|
248
games/GrappleTest/index.html
Normal file
248
games/GrappleTest/index.html
Normal file
|
@ -0,0 +1,248 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, user-scalable=no">
|
||||||
|
<title>Grapple Test</title>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
touch-action: none;
|
||||||
|
margin: 0;
|
||||||
|
border: 0 none;
|
||||||
|
padding: 0;
|
||||||
|
text-align: center;
|
||||||
|
background-color: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas {
|
||||||
|
display: block;
|
||||||
|
margin: 0;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.godot {
|
||||||
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||||
|
color: #e0e0e0;
|
||||||
|
background-color: #3b3943;
|
||||||
|
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||||||
|
border: 1px solid #45434e;
|
||||||
|
box-shadow: 0 0 1px 1px #2f2d35;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Status display */
|
||||||
|
|
||||||
|
#status {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 0;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
/* don't consume click events - make children visible explicitly */
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress {
|
||||||
|
width: 366px;
|
||||||
|
height: 7px;
|
||||||
|
background-color: #38363A;
|
||||||
|
border: 1px solid #444246;
|
||||||
|
padding: 1px;
|
||||||
|
box-shadow: 0 0 2px 1px #1B1C22;
|
||||||
|
border-radius: 2px;
|
||||||
|
visibility: visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media only screen and (orientation:portrait) {
|
||||||
|
#status-progress {
|
||||||
|
width: 61.8%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress-inner {
|
||||||
|
height: 100%;
|
||||||
|
width: 0;
|
||||||
|
box-sizing: border-box;
|
||||||
|
transition: width 0.5s linear;
|
||||||
|
background-color: #202020;
|
||||||
|
border: 1px solid #222223;
|
||||||
|
box-shadow: 0 0 1px 1px #27282E;
|
||||||
|
border-radius: 3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-indeterminate {
|
||||||
|
height: 42px;
|
||||||
|
visibility: visible;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-indeterminate > div {
|
||||||
|
width: 4.5px;
|
||||||
|
height: 0;
|
||||||
|
border-style: solid;
|
||||||
|
border-width: 9px 3px 0 3px;
|
||||||
|
border-color: #2b2b2b transparent transparent transparent;
|
||||||
|
transform-origin: center 21px;
|
||||||
|
position: absolute;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||||||
|
|
||||||
|
#status-notice {
|
||||||
|
margin: 0 100px;
|
||||||
|
line-height: 1.3;
|
||||||
|
visibility: visible;
|
||||||
|
padding: 4px 6px;
|
||||||
|
visibility: visible;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
|
||||||
|
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="canvas">
|
||||||
|
HTML5 canvas appears to be unsupported in the current browser.<br >
|
||||||
|
Please try updating or use a different browser.
|
||||||
|
</canvas>
|
||||||
|
<div id="status">
|
||||||
|
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
|
||||||
|
<div id ="status-progress-inner"></div>
|
||||||
|
</div>
|
||||||
|
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
</div>
|
||||||
|
<div id="status-notice" class="godot" style="display: none;"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="index.js"></script>
|
||||||
|
<script>
|
||||||
|
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":88992,"index.wasm":49219187},"focusCanvas":true,"gdextensionLibs":[]};
|
||||||
|
const engine = new Engine(GODOT_CONFIG);
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||||
|
const statusProgress = document.getElementById('status-progress');
|
||||||
|
const statusProgressInner = document.getElementById('status-progress-inner');
|
||||||
|
const statusIndeterminate = document.getElementById('status-indeterminate');
|
||||||
|
const statusNotice = document.getElementById('status-notice');
|
||||||
|
|
||||||
|
let initializing = true;
|
||||||
|
let statusMode = 'hidden';
|
||||||
|
|
||||||
|
let animationCallbacks = [];
|
||||||
|
function animate(time) {
|
||||||
|
animationCallbacks.forEach((callback) => callback(time));
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
}
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
|
function animateStatusIndeterminate(ms) {
|
||||||
|
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
|
||||||
|
if (statusIndeterminate.children[i].style.borderTopColor === '') {
|
||||||
|
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
|
||||||
|
child.style.borderTopColor = '';
|
||||||
|
});
|
||||||
|
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusMode(mode) {
|
||||||
|
if (statusMode === mode || !initializing) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
|
||||||
|
elem.style.display = 'none';
|
||||||
|
});
|
||||||
|
animationCallbacks = animationCallbacks.filter(function (value) {
|
||||||
|
return (value !== animateStatusIndeterminate);
|
||||||
|
});
|
||||||
|
switch (mode) {
|
||||||
|
case 'progress':
|
||||||
|
statusProgress.style.display = 'block';
|
||||||
|
break;
|
||||||
|
case 'indeterminate':
|
||||||
|
statusIndeterminate.style.display = 'block';
|
||||||
|
animationCallbacks.push(animateStatusIndeterminate);
|
||||||
|
break;
|
||||||
|
case 'notice':
|
||||||
|
statusNotice.style.display = 'block';
|
||||||
|
break;
|
||||||
|
case 'hidden':
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Error('Invalid status mode');
|
||||||
|
}
|
||||||
|
statusMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusNotice(text) {
|
||||||
|
while (statusNotice.lastChild) {
|
||||||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||||||
|
}
|
||||||
|
const lines = text.split('\n');
|
||||||
|
lines.forEach((line) => {
|
||||||
|
statusNotice.appendChild(document.createTextNode(line));
|
||||||
|
statusNotice.appendChild(document.createElement('br'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function displayFailureNotice(err) {
|
||||||
|
const msg = err.message || err;
|
||||||
|
console.error(msg);
|
||||||
|
setStatusNotice(msg);
|
||||||
|
setStatusMode('notice');
|
||||||
|
initializing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const missing = Engine.getMissingFeatures();
|
||||||
|
if (missing.length !== 0) {
|
||||||
|
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||||
|
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||||
|
} else {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
engine.startGame({
|
||||||
|
'onProgress': function (current, total) {
|
||||||
|
if (total > 0) {
|
||||||
|
statusProgressInner.style.width = `${(current / total) * 100}%`;
|
||||||
|
setStatusMode('progress');
|
||||||
|
if (current === total) {
|
||||||
|
// wait for progress bar animation
|
||||||
|
setTimeout(() => {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}).then(() => {
|
||||||
|
setStatusMode('hidden');
|
||||||
|
initializing = false;
|
||||||
|
}, displayFailureNotice);
|
||||||
|
}
|
||||||
|
}());
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
BIN
games/GrappleTest/index.icon.png
Normal file
BIN
games/GrappleTest/index.icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
14477
games/GrappleTest/index.js
Normal file
14477
games/GrappleTest/index.js
Normal file
File diff suppressed because one or more lines are too long
BIN
games/GrappleTest/index.pck
Normal file
BIN
games/GrappleTest/index.pck
Normal file
Binary file not shown.
BIN
games/GrappleTest/index.png
Normal file
BIN
games/GrappleTest/index.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
games/GrappleTest/index.wasm
Normal file
BIN
games/GrappleTest/index.wasm
Normal file
Binary file not shown.
161
games/GrappleTest/index.worker.js
Normal file
161
games/GrappleTest/index.worker.js
Normal file
|
@ -0,0 +1,161 @@
|
||||||
|
/**
|
||||||
|
* @license
|
||||||
|
* Copyright 2015 The Emscripten Authors
|
||||||
|
* SPDX-License-Identifier: MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Pthread Web Worker startup routine:
|
||||||
|
// This is the entry point file that is loaded first by each Web Worker
|
||||||
|
// that executes pthreads on the Emscripten application.
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
var Module = {};
|
||||||
|
|
||||||
|
// Thread-local guard variable for one-time init of the JS state
|
||||||
|
var initializedJS = false;
|
||||||
|
|
||||||
|
function assert(condition, text) {
|
||||||
|
if (!condition) abort('Assertion failed: ' + text);
|
||||||
|
}
|
||||||
|
|
||||||
|
function threadPrintErr() {
|
||||||
|
var text = Array.prototype.slice.call(arguments).join(' ');
|
||||||
|
console.error(text);
|
||||||
|
}
|
||||||
|
function threadAlert() {
|
||||||
|
var text = Array.prototype.slice.call(arguments).join(' ');
|
||||||
|
postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
|
||||||
|
}
|
||||||
|
// We don't need out() for now, but may need to add it if we want to use it
|
||||||
|
// here. Or, if this code all moves into the main JS, that problem will go
|
||||||
|
// away. (For now, adding it here increases code size for no benefit.)
|
||||||
|
var out = () => { throw 'out() is not defined in worker.js.'; }
|
||||||
|
var err = threadPrintErr;
|
||||||
|
self.alert = threadAlert;
|
||||||
|
|
||||||
|
Module['instantiateWasm'] = (info, receiveInstance) => {
|
||||||
|
// Instantiate from the module posted from the main thread.
|
||||||
|
// We can just use sync instantiation in the worker.
|
||||||
|
var module = Module['wasmModule'];
|
||||||
|
// We don't need the module anymore; new threads will be spawned from the main thread.
|
||||||
|
Module['wasmModule'] = null;
|
||||||
|
var instance = new WebAssembly.Instance(module, info);
|
||||||
|
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193,
|
||||||
|
// the above line no longer optimizes out down to the following line.
|
||||||
|
// When the regression is fixed, we can remove this if/else.
|
||||||
|
return receiveInstance(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Turn unhandled rejected promises into errors so that the main thread will be
|
||||||
|
// notified about them.
|
||||||
|
self.onunhandledrejection = (e) => {
|
||||||
|
throw e.reason ?? e;
|
||||||
|
};
|
||||||
|
|
||||||
|
function handleMessage(e) {
|
||||||
|
try {
|
||||||
|
if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
|
||||||
|
|
||||||
|
// Until we initialize the runtime, queue up any further incoming messages.
|
||||||
|
let messageQueue = [];
|
||||||
|
self.onmessage = (e) => messageQueue.push(e);
|
||||||
|
|
||||||
|
// And add a callback for when the runtime is initialized.
|
||||||
|
self.startWorker = (instance) => {
|
||||||
|
Module = instance;
|
||||||
|
// Notify the main thread that this thread has loaded.
|
||||||
|
postMessage({ 'cmd': 'loaded' });
|
||||||
|
// Process any messages that were queued before the thread was ready.
|
||||||
|
for (let msg of messageQueue) {
|
||||||
|
handleMessage(msg);
|
||||||
|
}
|
||||||
|
// Restore the real message handler.
|
||||||
|
self.onmessage = handleMessage;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Module and memory were sent from main thread
|
||||||
|
Module['wasmModule'] = e.data.wasmModule;
|
||||||
|
|
||||||
|
// Use `const` here to ensure that the variable is scoped only to
|
||||||
|
// that iteration, allowing safe reference from a closure.
|
||||||
|
for (const handler of e.data.handlers) {
|
||||||
|
Module[handler] = function() {
|
||||||
|
postMessage({ cmd: 'callHandler', handler, args: [...arguments] });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Module['wasmMemory'] = e.data.wasmMemory;
|
||||||
|
|
||||||
|
Module['buffer'] = Module['wasmMemory'].buffer;
|
||||||
|
|
||||||
|
Module['workerID'] = e.data.workerID;
|
||||||
|
|
||||||
|
Module['ENVIRONMENT_IS_PTHREAD'] = true;
|
||||||
|
|
||||||
|
if (typeof e.data.urlOrBlob == 'string') {
|
||||||
|
importScripts(e.data.urlOrBlob);
|
||||||
|
} else {
|
||||||
|
var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
|
||||||
|
importScripts(objectUrl);
|
||||||
|
URL.revokeObjectURL(objectUrl);
|
||||||
|
}
|
||||||
|
Godot(Module);
|
||||||
|
} else if (e.data.cmd === 'run') {
|
||||||
|
// Pass the thread address to wasm to store it for fast access.
|
||||||
|
Module['__emscripten_thread_init'](e.data.pthread_ptr, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0, /*canBlock=*/1);
|
||||||
|
|
||||||
|
// Await mailbox notifications with `Atomics.waitAsync` so we can start
|
||||||
|
// using the fast `Atomics.notify` notification path.
|
||||||
|
Module['__emscripten_thread_mailbox_await'](e.data.pthread_ptr);
|
||||||
|
|
||||||
|
assert(e.data.pthread_ptr);
|
||||||
|
// Also call inside JS module to set up the stack frame for this pthread in JS module scope
|
||||||
|
Module['establishStackSpace']();
|
||||||
|
Module['PThread'].receiveObjectTransfer(e.data);
|
||||||
|
Module['PThread'].threadInitTLS();
|
||||||
|
|
||||||
|
if (!initializedJS) {
|
||||||
|
initializedJS = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
|
||||||
|
} catch(ex) {
|
||||||
|
if (ex != 'unwind') {
|
||||||
|
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
|
||||||
|
// would make this thread joinable). Instead, re-throw the exception
|
||||||
|
// and let the top level handler propagate it back to the main thread.
|
||||||
|
throw ex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
|
||||||
|
if (Module['_pthread_self']()) {
|
||||||
|
Module['__emscripten_thread_exit'](-1);
|
||||||
|
}
|
||||||
|
} else if (e.data.target === 'setimmediate') {
|
||||||
|
// no-op
|
||||||
|
} else if (e.data.cmd === 'checkMailbox') {
|
||||||
|
if (initializedJS) {
|
||||||
|
Module['checkMailbox']();
|
||||||
|
}
|
||||||
|
} else if (e.data.cmd) {
|
||||||
|
// The received message looks like something that should be handled by this message
|
||||||
|
// handler, (since there is a e.data.cmd field present), but is not one of the
|
||||||
|
// recognized commands:
|
||||||
|
err('worker.js received unknown command ' + e.data.cmd);
|
||||||
|
err(e.data);
|
||||||
|
}
|
||||||
|
} catch(ex) {
|
||||||
|
err('worker.js onmessage() captured an uncaught exception: ' + ex);
|
||||||
|
if (ex && ex.stack) err(ex.stack);
|
||||||
|
if (Module['__emscripten_thread_crashed']) {
|
||||||
|
Module['__emscripten_thread_crashed']();
|
||||||
|
}
|
||||||
|
throw ex;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
self.onmessage = handleMessage;
|
||||||
|
|
||||||
|
|
0
games/GrappleTest/style.css
Normal file
0
games/GrappleTest/style.css
Normal file
10
index.js
10
index.js
|
@ -39,8 +39,18 @@ app.listen(PORT, () => {
|
||||||
})
|
})
|
||||||
|
|
||||||
var cachePath = path.join(staticpath, 'cached')
|
var cachePath = path.join(staticpath, 'cached')
|
||||||
|
var gamePath = path.join(__dirname, "games")
|
||||||
// var imgPath = path.join(staticpath, 'imgs')
|
// var imgPath = path.join(staticpath, 'imgs')
|
||||||
|
|
||||||
|
app.use(function (req, res, next) {
|
||||||
|
res.header("Cross-Origin-Embedder-Policy", "require-corp");
|
||||||
|
res.header("Cross-Origin-Opener-Policy", "same-origin");
|
||||||
|
next();
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
app.use("/games", express.static(gamePath))
|
||||||
|
|
||||||
if (!fs.existsSync(cachePath)) {
|
if (!fs.existsSync(cachePath)) {
|
||||||
fs.mkdirSync(cachePath)
|
fs.mkdirSync(cachePath)
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -195,7 +195,6 @@ module.exports = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
addedHTML = addedHTML.replaceAll("Violet", "{Violet}")
|
|
||||||
return addedHTML + "</div>"
|
return addedHTML + "</div>"
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -46,13 +46,12 @@
|
||||||
<p>Make sure to check out this project on <a href="https://codeberg.org/bingus_violet/violets-purgatory">Codeberg</a>!</p>
|
<p>Make sure to check out this project on <a href="https://codeberg.org/bingus_violet/violets-purgatory">Codeberg</a>!</p>
|
||||||
{ACTIVITIES}
|
{ACTIVITIES}
|
||||||
|
|
||||||
<h2>Kind of announcement I guess !!</h2>
|
<h2><hr>Kind of announcement I guess !!</h2>
|
||||||
<p>Over the past while (like a week I think) I've been working on a small 2d platformer. It's very, <em>very</em> early in development, but I would love feedback!</p>
|
<p>Over the past while (like a week I think) I've been working on a small 2d platformer. It's very, <em>very</em> early in development, but I would love feedback!</p>
|
||||||
|
|
||||||
<h2>Check it out on:</h2>
|
<h2>Check it out on:</h2>
|
||||||
<a class="chip" href="https://violets-purgatory.itch.io/grapple-test">itch.io (Web & downloads)</a>
|
<a class="chip" href="https://violets-purgatory.itch.io/grapple-test">itch.io (Play Web or Download)</a>
|
||||||
<a class="chip striked">Play on Violet's Purgatory</a>
|
<a class="chip" href="./games/GrappleTest/">Play on Violet's Purgatory</a>
|
||||||
<p>Coming soon!</p>
|
|
||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
<h1>Socials</h1>
|
<h1>Socials</h1>
|
||||||
|
|
Loading…
Reference in a new issue