76 lines
2.3 KiB
JavaScript
76 lines
2.3 KiB
JavaScript
var updateTime = (process.env.UPDATE_TIME || 30)
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const clientId = process.env.CLIENT_ID
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const steamID = process.env.STEAM_ID
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if (clientId == undefined) {
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console.error("No client ID was defined! Please check the documentation for how to add one.")
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return
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}
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if (steamID == undefined) {
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console.error("No Steam ID was defined! Please check the documentation for how to add one.")
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return
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}
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var RPC = require("discord-rpc")
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const client = new RPC.Client({ transport: 'websocket' })
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client.login({ clientId })
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var startTime = Date.now()
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var prevGame = ""
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function update() {
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fetch(`https://steamcommunity.com/miniprofile/${steamID}`)
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.then((data) => {
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return data.text()
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})
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.then((html) => {
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var json = {
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"name": "nothing",
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"presence": "Offline"
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}
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if (html.includes("game_name")) {
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var blah = html.substring(html.indexOf('game_name">') + 11, html.length)
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json["name"] = blah.substring(0, blah.indexOf("</span>"))
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}
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if (html.includes("presence")) {
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var blah = html.substring(html.indexOf('presence">') + 10, html.length)
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json["presence"] = blah.substring(0, blah.indexOf("</span>"))
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} else if (html.includes("friend_status_online") && json.name != "nothing") {
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var blah = html.substring(html.indexOf('status_online">') + 15, html.length)
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json["presence"] = blah.substring(0, blah.indexOf("</span>"))
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}
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if (prevGame != json.name) {
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prevGame = json.name
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startTime = Date.now()
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}
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client.setActivity({
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details: `Playing ${json.name}`,
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state: json.presence,
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startTimestamp: startTime,
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largeImageKey: json.name.split(" ").join("").toLowerCase(),
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largeImageText: json.name
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});
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if (json.gameName == "nothing") {
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updateTime = (process.env.UPDATE_TIME || 30) * 2.5
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} else {
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updateTime = (process.env.UPDATE_TIME || 30)
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}
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})
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setTimeout(() => {
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update()
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}, updateTime * 1000);
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}
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client.on('ready', () => {
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update()
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}); |