GrappleTest/Objects/GroundSmasher/SmasherCollide.gd
2024-03-17 21:56:16 -05:00

83 lines
3 KiB
GDScript

extends AnimatableBody2D
@onready var tip = $"Tip"
@onready var warnSign = $"../WarnSign"
@onready var warnBorder = $"../WarnBorder"
@export var once = false
var detecting = true
var velocity = Vector2.ZERO
@onready var startPos = global_position
func _on_anim_trigger_body_shape_entered(_body_rid, _body, _body_shape_index, _local_shape_index):
if detecting:
detecting = false
var tween = get_tree().create_tween()
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(tip.global_position, tip.global_position + Vector2(0, 500).rotated(global_rotation))
var result = space_state.intersect_ray(query)
var finalPos = Vector2(0, 400).rotated(global_rotation)
if result:
finalPos = result.position - tip.global_position
warnBorder.points[0] = Vector2(15.5, -0.25)
warnBorder.points[1] = Vector2(-15.5, -0.25)
warnBorder.points[3] = Vector2(15.5, (finalPos.length() / $"../".scale.y) + 4.5)
warnBorder.points[2] = Vector2(-15.5, (finalPos.length() / $"../".scale.y) + 4.5)
warnSign.global_rotation = 0
warnSign.global_position = tip.global_position + (finalPos / 2) + Vector2(0, 4.5).rotated(global_rotation)
tween.set_trans(Tween.TRANS_CUBIC)
tween.set_ease(Tween.EASE_IN)
tween.set_parallel(true)
tween.tween_property(self, "global_position", global_position + finalPos, 0.4).set_delay(0.05)
tween.tween_property(self, "velocity", Vector2(0, 400).rotated(global_rotation), 0.4).set_ease(Tween.EASE_OUT)
tween.tween_property(warnSign, "modulate", Color8(255, 255, 255, 255), 0.3).set_ease(Tween.EASE_OUT)
tween.tween_property(warnBorder, "modulate", Color8(255, 0, 0, 255), 0.3).set_ease(Tween.EASE_OUT)
tween.chain()
tween.tween_property(warnSign, "modulate", Color8(255, 255, 255, 0), 0.5).set_ease(Tween.EASE_IN)
tween.tween_property(warnBorder, "modulate", Color8(255, 0, 0, 0), 0.5).set_ease(Tween.EASE_IN)
if not once:
await get_tree().create_timer(0.5).timeout
var launcherHitbox = $Tip/LauncherHitbox
var hitTable = launcherHitbox.get_overlapping_bodies()
for object in hitTable:
if object is CharacterBody2D and "velocity" in object and object.has_method("forceLaunch"):
object.forceLaunch(velocity.x * 3)
#object.velocity.y = velocity.y * 1.5
if velocity.x < 5:
object.forceLowGrav = true
tween = get_tree().create_tween()
tween.set_parallel(true)
tween.set_trans(Tween.TRANS_SINE)
tween.set_ease(Tween.EASE_IN)
tween.tween_property(warnSign, "modulate", Color8(255, 255, 255, 0), 0.6)
tween.tween_property(self, "global_position", startPos, 1).set_delay(0.5)
tween.tween_property(self, "velocity", Vector2.ZERO, 0.5).set_delay(0.25)
#await get_tree().create_timer(0.25).timeout
#constant_linear_velocity = Vector2.ZERO
await tween.finished
detecting = true
#func _on_launcher_hitbox_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
#if "velocity" in body:
#body.velocity /= 10