GrappleTest/Player/Camera/CameraController.gd
2024-03-13 16:15:55 -05:00

17 lines
413 B
GDScript

extends Camera2D
@onready var player = $"../"
var speedMod = 0
func _process(delta):
var velocModifier = clamp(abs(player.velocity.x) - 700, 0, 1000)
var direction = clamp(player.velocity.x, -1, 1)
speedMod = lerpf(speedMod, velocModifier * direction / 5, delta * 10)
zoom = Vector2.ONE * 3 * get_viewport().size.length() / 3000
position = (get_local_mouse_position() / 2.5)
position.x += speedMod