GrappleTest/Objects/GroundSmasher/SmasherCollide.gd
2024-03-13 16:15:55 -05:00

47 lines
1.4 KiB
GDScript

extends AnimatableBody2D
@onready var tip = $"Tip"
var detecting = true
var velocity = Vector2.ZERO
@onready var startPos = global_position
func _on_anim_trigger_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
if detecting:
detecting = false
var tween = get_tree().create_tween()
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(tip.global_position, tip.global_position + Vector2(0, 500).rotated(global_rotation))
var result = space_state.intersect_ray(query)
var finalPos = Vector2(0, 400).rotated(global_rotation)
if result:
finalPos = result.position - tip.global_position
tween.set_trans(Tween.TRANS_CUBIC)
tween.set_parallel(true)
tween.tween_property(self, "global_position", global_position + finalPos, 0.5).set_ease(Tween.EASE_IN)
tween.tween_property(self, "velocity", Vector2(0, 700).rotated(global_rotation), 0.5).set_ease(Tween.EASE_IN)
await tween.finished
tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_property(self, "global_position", startPos, 2).set_trans(Tween.TRANS_SINE).set_delay(1).set_ease(Tween.EASE_IN)
tween.tween_property(self, "velocity", Vector2.ZERO, 0.5).set_trans(Tween.TRANS_SINE).set_delay(0.25).set_ease(Tween.EASE_IN)
#await get_tree().create_timer(0.25).timeout
#constant_linear_velocity = Vector2.ZERO
await tween.finished
detecting = true