39 lines
827 B
GDScript
39 lines
827 B
GDScript
extends Sprite2D
|
|
|
|
@onready var player = $"../"
|
|
|
|
func spin(veloc, delta):
|
|
var vertSpinMult = abs(veloc.y) * clamp(veloc.x, -1, 1) / 1.5
|
|
var spinFactor = (veloc.x + vertSpinMult) / 20
|
|
|
|
if player.direction:
|
|
rotation = lerp(rotation, rotation + (spinFactor), delta)
|
|
else:
|
|
rotation = lerp(rotation, snappedf(rotation + (spinFactor * delta * 2), PI / 2), delta * 10)
|
|
|
|
var landed = 0
|
|
|
|
func _process(delta):
|
|
var velocity = player.velocity
|
|
|
|
var floored = player.is_on_floor()
|
|
|
|
print(scale)
|
|
|
|
if not floored:
|
|
spin(velocity, delta)
|
|
landed = velocity.y
|
|
|
|
scale = Vector2.ONE
|
|
else:
|
|
rotation = 0
|
|
|
|
if landed:
|
|
scale.y = 1 - (landed / 800)
|
|
scale.x = 1 + (landed / 800)
|
|
landed = 0
|
|
|
|
scale.y = lerp(scale.y, 1.0, delta * 10)
|
|
scale.x = lerp(scale.x, 1.0, delta * 10)
|
|
|
|
offset.y = (8 * pow(scale.y, -1) - 8)
|