53 lines
1.2 KiB
GDScript
53 lines
1.2 KiB
GDScript
extends CharacterBody2D
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var lifeTime = 0.6
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@onready var parent = get_parent()
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var lastPos = null
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var detecting = true
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var partiDebounce = true
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var target = null
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var bodyOffset = Vector2.ZERO
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func objectHit(body):
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if body != self:
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velocity = Vector2.ZERO
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parent.grappleStart()
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func _physics_process(delta):
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if not lastPos:
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lastPos = position
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move_and_slide()
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if find_child("parti"):
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$"parti".emitting = (lastPos - position).length() > 0
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if detecting:
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if lifeTime <= 0:
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velocity = -velocity
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parent.retractingProj.append({"proj": self, "retractStart": position, "retractDur": 0})
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parent.grappling = false
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parent.proj = null
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detecting = false
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lifeTime -= delta
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var space_state = get_world_2d().direct_space_state
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var query = PhysicsRayQueryParameters2D.create(lastPos, position, 3, [parent.get_parent().get_parent()])
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var result = space_state.intersect_ray(query)
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if result:
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detecting = false
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global_position = result.position
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target = result.collider
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bodyOffset = global_position - result.collider.global_position
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objectHit(result.collider)
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elif parent.grappling and target:
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global_position = target.global_position + bodyOffset
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lastPos = global_position
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