[gd_scene load_steps=8 format=3 uid="uid://bl4g0ao3b8b6p"] [ext_resource type="Texture2D" uid="uid://dvx8lliqdi3dv" path="res://Player/Skins/Square/Square.png" id="1_k2mt0"] [ext_resource type="Script" path="res://Player/BasicCharacter/AnimationController.gd" id="2_laadp"] [sub_resource type="Curve" id="Curve_ky2t4"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.738916, 0), -1.78462, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_1w0c6"] curve = SubResource("Curve_ky2t4") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_65t6y"] particle_flag_align_y = true particle_flag_disable_z = true particle_flag_damping_as_friction = true direction = Vector3(0, -1, 0) initial_velocity_min = 34.78 initial_velocity_max = 34.78 gravity = Vector3(0, 250, 0) scale_min = 2.0 scale_max = 2.0 scale_curve = SubResource("CurveTexture_1w0c6") [sub_resource type="Curve" id="Curve_rdcm5"] _data = [Vector2(0, 0), -4.02276, 4.38034, 0, 0, Vector2(1, 1), -0.0750911, 0.0, 0, 0] point_count = 2 [sub_resource type="Gradient" id="Gradient_rfqd0"] interpolation_mode = 2 colors = PackedColorArray(1, 1, 1, 0, 0, 1, 1, 1) [node name="Sprite" type="Sprite2D"] visibility_layer = 257 z_index = 10 texture = ExtResource("1_k2mt0") script = ExtResource("2_laadp") [node name="WallslidingUp" type="GPUParticles2D" parent="."] show_behind_parent = true top_level = true position = Vector2(-7.79423, 4.5) emitting = false process_material = SubResource("ParticleProcessMaterial_65t6y") [node name="WallslidingNeutral" type="GPUParticles2D" parent="."] show_behind_parent = true top_level = true position = Vector2(-7.79423, 4.5) emitting = false amount = 16 process_material = SubResource("ParticleProcessMaterial_65t6y") [node name="WallslidingDown" type="GPUParticles2D" parent="."] show_behind_parent = true top_level = true position = Vector2(-7.79423, 4.5) emitting = false amount = 24 process_material = SubResource("ParticleProcessMaterial_65t6y") [node name="Trail" type="Line2D" parent="."] top_level = true texture_filter = 2 width = 5.0 width_curve = SubResource("Curve_rdcm5") default_color = Color(0, 1, 1, 1) gradient = SubResource("Gradient_rfqd0") end_cap_mode = 2