extends Node2D @export var enabled = false @onready var player = $"../../Character" func _ready(): visible = false func _physics_process(delta): if enabled: #position.y -= delta * (35 + clamp(abs(player.global_position.y) - abs(global_position.y) - 500, 0, INF)) global_position.y = lerpf(global_position.y, max(player.global_position.y - 100, -8425), delta / 5) visible = true $Particles.emitting = true if global_position.y <= -8425: enabled = false var alarmSync = roundi(fmod(Music.get_playback_position(), 1.86)) if player.global_position.y < -8425 and Music.get_playback_position() < 59.1 and alarmSync == 2 and (Music.get_playback_position() < 33 or Music.get_playback_position() > 54): Music.seek(59) elif player.global_position.y > -8425 and Music.get_playback_position() > 59.1: Music.seek(18.5) #if enabled: #enabled = false #var tween = create_tween() #tween.tween_property(self, "global_position", global_position - Vector2(0, 000), 68) #visible = true #$Particles.emitting = true #print(tween) func _process(delta): $LavaSprite.region_rect.position.x = fmod($LavaSprite.region_rect.position.x + delta * 100, 64) func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if body.has_method("die"): Music.stop() body.die()