[gd_scene load_steps=4 format=3 uid="uid://cqcjan67wgkc1"] [ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_c5ycp"] [sub_resource type="CircleShape2D" id="CircleShape2D_jbiem"] radius = 8.0 [sub_resource type="CircleShape2D" id="CircleShape2D_mnfw7"] radius = 4.0 [node name="Character" type="CharacterBody2D"] collision_layer = 3 floor_stop_on_slope = false floor_snap_length = 3.0 platform_on_leave = 2 script = ExtResource("1_c5ycp") savedInputsPath = "res://Player/Ghosts/GhostData/testGhostRecording.res" [node name="CircleCollider" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_jbiem") [node name="SquishDetection" type="Area2D" parent="."] [node name="CircleCollider" type="CollisionShape2D" parent="SquishDetection"] shape = SubResource("CircleShape2D_mnfw7") [connection signal="body_shape_entered" from="SquishDetection" to="." method="_on_squish_detection_body_shape_entered"] [connection signal="body_shape_exited" from="SquishDetection" to="." method="_on_squish_detection_body_shape_exited"]