extends Node func boolToNumb(val, offset=0): return float(val) + offset func getCurrentActions(): var actionsList = InputMap.get_actions() var validActions = {} for action in actionsList: if not "ui_" in action: if Input.is_action_just_pressed(action): validActions[action] = 1 elif Input.is_action_just_released(action): validActions[action] = 2 return validActions func getRecordingFrameCount(recording): var frameSort = [] for frame in recording: frameSort.append(frame) frameSort.sort() return frameSort[-1]