[gd_scene load_steps=11 format=3 uid="uid://cqcjan67wgkc1"] [ext_resource type="Texture2D" uid="uid://dvx8lliqdi3dv" path="res://Player/Skins/Square/Square.png" id="1_3vfyw"] [ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_c5ycp"] [ext_resource type="Script" path="res://Player/Camera/CameraController.gd" id="2_yp33m"] [ext_resource type="Script" path="res://Player/BasicCharacter/AnimationController.gd" id="3_6plye"] [ext_resource type="Script" path="res://Player/GrappleHook/GrappleHook.gd" id="5_sv1u0"] [ext_resource type="Texture2D" uid="uid://bi5ofgcvid5qk" path="res://Player/GrappleHook/GrappleCenter.png" id="6_ismrc"] [sub_resource type="CircleShape2D" id="CircleShape2D_jbiem"] radius = 8.0 [sub_resource type="Curve" id="Curve_ky2t4"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.738916, 0), -1.78462, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_1w0c6"] curve = SubResource("Curve_ky2t4") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_65t6y"] particle_flag_align_y = true particle_flag_disable_z = true particle_flag_damping_as_friction = true direction = Vector3(0, -1, 0) initial_velocity_min = 34.78 initial_velocity_max = 34.78 gravity = Vector3(0, 250, 0) scale_min = 2.0 scale_max = 2.0 scale_curve = SubResource("CurveTexture_1w0c6") [node name="Character" type="CharacterBody2D"] collision_mask = 7 floor_stop_on_slope = false floor_snap_length = 3.0 script = ExtResource("1_c5ycp") [node name="Camera" type="Camera2D" parent="."] zoom = Vector2(3, 3) position_smoothing_enabled = true position_smoothing_speed = 20.0 script = ExtResource("2_yp33m") [node name="BoxCollider" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_jbiem") [node name="Sprite" type="Sprite2D" parent="."] self_modulate = Color(0.678431, 0.298039, 1, 1) visibility_layer = 257 z_index = 1 rotation = 0.0123838 texture = ExtResource("1_3vfyw") script = ExtResource("3_6plye") [node name="WallslidingUp" type="GPUParticles2D" parent="Sprite"] show_behind_parent = true top_level = true position = Vector2(-7.79423, 4.5) emitting = false process_material = SubResource("ParticleProcessMaterial_65t6y") [node name="WallslidingNeutral" type="GPUParticles2D" parent="Sprite"] show_behind_parent = true top_level = true position = Vector2(-7.79423, 4.5) emitting = false amount = 16 process_material = SubResource("ParticleProcessMaterial_65t6y") [node name="WallslidingDown" type="GPUParticles2D" parent="Sprite"] show_behind_parent = true top_level = true position = Vector2(-7.79423, 4.5) emitting = false amount = 24 process_material = SubResource("ParticleProcessMaterial_65t6y") [node name="Grapple" type="Node2D" parent="Sprite"] modulate = Color(0, 1, 0, 1) script = ExtResource("5_sv1u0") [node name="GrappleCore" type="Sprite2D" parent="Sprite/Grapple"] texture = ExtResource("6_ismrc") [connection signal="Jumped" from="." to="Sprite" method="_on_character_jumped"]