[gd_scene load_steps=4 format=3 uid="uid://dmgf8fsvy1wjh"] [ext_resource type="Script" path="res://Player/GrappleHook/GrappleHookProjectile/GrappleHookProjectile.gd" id="1_nba88"] [ext_resource type="Texture2D" uid="uid://bncu47o5ynskj" path="res://Player/GrappleHook/GrappleHookProjectile/Grapple.png" id="2_sst4t"] [ext_resource type="Texture2D" uid="uid://gn347ng3iu02" path="res://Player/GrappleHook/GrappleHookProjectile/GrappleTether.png" id="2_xkdsl"] [node name="GrappleHook" type="CharacterBody2D"] top_level = true disable_mode = 2 collision_layer = 4 collision_mask = 0 motion_mode = 1 platform_floor_layers = 4294967040 script = ExtResource("1_nba88") [node name="Sprite" type="Sprite2D" parent="."] z_index = 2 texture = ExtResource("2_sst4t") [node name="GrappleLine" type="Line2D" parent="."] top_level = true z_index = 1 texture_repeat = 2 points = PackedVector2Array(0, 0, 33, 0) width = 4.0 texture = ExtResource("2_xkdsl") texture_mode = 1 joint_mode = 2 begin_cap_mode = 2 end_cap_mode = 2 round_precision = 4 [node name="GrappleBord" type="Line2D" parent="."] modulate = Color(0, 0, 0, 1) top_level = true texture_repeat = 2 points = PackedVector2Array(0, 0, 33, 0) width = 6.0 texture_mode = 1 joint_mode = 2 begin_cap_mode = 2 end_cap_mode = 2 round_precision = 4