[gd_scene load_steps=7 format=3 uid="uid://b4j1qajvftyj6"] [ext_resource type="Script" path="res://Player/Camera/CameraController.gd" id="1_uqcna"] [ext_resource type="Script" path="res://Player/Lighting/EnableInGame.gd" id="2_i4v13"] [ext_resource type="Script" path="res://Core/Scripts/Fader.gd" id="3_npxgr"] [sub_resource type="Gradient" id="Gradient_p4qb5"] offsets = PackedFloat32Array(0, 0.203704) colors = PackedColorArray(0, 0, 0, 1, 0.886262, 0.886262, 0.886261, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_02bdl"] gradient = SubResource("Gradient_p4qb5") width = 3200 height = 3200 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0, 0.5) [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_q82ne"] [node name="Camera" type="Camera2D"] process_priority = 1 zoom = Vector2(2, 2) position_smoothing_enabled = true position_smoothing_speed = 30.0 script = ExtResource("1_uqcna") [node name="Dark" type="PointLight2D" parent="."] enabled = false energy = 0.5 blend_mode = 1 range_layer_min = -100 texture = SubResource("GradientTexture2D_02bdl") script = ExtResource("2_i4v13") [node name="CanvasLayer" type="CanvasLayer" parent="."] visible = false script = ExtResource("3_npxgr") [node name="Fader" type="Sprite2D" parent="CanvasLayer"] modulate = Color(0, 0, 0, 1) texture = SubResource("NoiseTexture2D_q82ne") centered = false