extends StaticBody2D const alarm = preload("res://Maps/Level1/Music/Alarm.wav") func _on_area_2d_body_shape_entered(body_rid, body, body_shape_index, local_shape_index): if "can_move" in body: $CutsceneDetection.queue_free() body.can_move = false $Squeak.play() var tween = create_tween() #scale.y /= 2 #position.y += 48 await get_tree().create_timer(2).timeout #scale.y *= 2 #position.y -= 48 body.can_move = true $Sprite.queue_free() $Collider.queue_free() var video : VideoStreamPlayer = $Explosion video.play() #await video.finished var tilemap : TileMap = $"../TileMap" var player = $"../../Character" var sprite = player.find_child("Sprite") var light = player.find_child("LightSource") var vignette = Camera.find_child("Dark") var background = $"../ParallaxBackground/ParallaxLayer" tween = create_tween() tween.set_parallel(true) tween.set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_CUBIC) tween.tween_property(sprite, "self_modulate", Color8(100, 150, 255), 11) tween.tween_property(background, "modulate", Color8(25, 0, 0), 11) tween.tween_property(tilemap, "modulate", Color8(200, 0, 0), 11) tween.tween_property(light, "energy", .15, 11) tween.tween_property(vignette, "energy", 1.5, 11) tween.tween_property(vignette, "texture_scale", .5, 11) tween.tween_property(Camera, "zoom", Camera.zoom * 1.5, 11) tween.chain() tween.set_ease(Tween.EASE_OUT) tween.tween_property(Camera, "zoom", Camera.resetZoom(), 1) tween.tween_property(vignette, "texture_scale", 3 , 1) tween.tween_property(vignette, "energy", 0 , 2) tween.tween_property(light, "energy", 0 , 1) Music.stream = alarm Music.play() await tween.finished $"../Lava".enabled = true queue_free()