More stuffs

This commit is contained in:
Bingus_Violet 2024-02-24 12:12:57 -06:00
parent 4cffceb1f4
commit edc9eb5d73
8 changed files with 123 additions and 24 deletions

1
.gitignore vendored
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@ -6,6 +6,7 @@
.import/
export.cfg
export_presets.cfg
addons
# Imported translations (automatically generated from CSV files)
*.translation

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@ -40,4 +40,14 @@ tile_set = SubResource("TileSet_qp0ib")
format = 2
layer_0/tile_data = PackedInt32Array(589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 655359, 0, 0, 655358, 0, 0, 655357, 0, 0, 655356, 0, 0, 655355, 0, 0, 655354, 0, 0, 655353, 0, 0, 655352, 0, 0, 655351, 0, 0, 589815, 0, 0, 589816, 0, 0, 589817, 0, 0, 589818, 0, 0, 589819, 0, 0, 589820, 0, 0, 589821, 0, 0, 589822, 0, 0, 589823, 0, 0, 524288, 0, 0, 524289, 0, 0, 524299, 0, 0, 524292, 0, 0, 524291, 0, 0, 524290, 0, 0, 524298, 0, 0, 524297, 0, 0, 524296, 0, 0, 524295, 0, 0, 524293, 0, 0, 524294, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 589842, 0, 0, 655350, 0, 0, 589814, 0, 0, 524278, 0, 0, 458742, 0, 0, 393206, 0, 0, 327670, 0, 0, 262134, 0, 0, 196598, 0, 0, 131062, 0, 0, 65526, 0, 0, -10, 0, 0, -65546, 0, 0, -131082, 0, 0, -196618, 0, 0, -262154, 0, 0, 655349, 0, 0, 589813, 0, 0, 524277, 0, 0, 458741, 0, 0, 393205, 0, 0, 327669, 0, 0, 262133, 0, 0, 196597, 0, 0, 131061, 0, 0, 65525, 0, 0, -11, 0, 0, -65547, 0, 0, -131083, 0, 0, -196619, 0, 0, -262155, 0, 0, 655348, 0, 0, 589812, 0, 0, 655347, 0, 0, 589811, 0, 0, 655346, 0, 0, 589810, 0, 0, 655345, 0, 0, 589809, 0, 0, 655344, 0, 0, 589808, 0, 0, 655343, 0, 0, 589807, 0, 0, 655342, 0, 0, 589806, 0, 0, 655341, 0, 0, 589805, 0, 0, 655340, 0, 0, 589804, 0, 0, 655339, 0, 0, 589803, 0, 0, 655338, 0, 0, 589802, 0, 0, 458764, 0, 0, 393228, 0, 0, 327692, 0, 0, 262156, 0, 0, 196620, 0, 0, 131084, 0, 0, 65548, 0, 0, 12, 0, 0, 458763, 0, 0, 393227, 0, 0, 327691, 0, 0, 262155, 0, 0, 196619, 0, 0, 131083, 0, 0, 65547, 0, 0, 11, 0, 0, 589852, 0, 0, 524316, 0, 0, 589851, 0, 0, 524315, 0, 0, 589850, 0, 0, 524314, 0, 0, 589849, 0, 0, 524313, 0, 0, 589848, 0, 0, 524312, 0, 0, 589847, 0, 0, 524311, 0, 0, 589846, 0, 0, 524310, 0, 0, 589845, 0, 0, 524309, 0, 0, 589844, 0, 0, 524308, 0, 0, 589843, 0, 0, 524307, 0, 0)
[node name="TileMap2" type="TileMap" parent="Map"]
modulate = Color(0, 0, 0.486275, 1)
position = Vector2(1607, 573)
rotation = 0.785398
tile_set = SubResource("TileSet_qp0ib")
format = 2
layer_0/tile_data = PackedInt32Array(589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 655359, 0, 0, 655358, 0, 0, 655357, 0, 0, 655356, 0, 0, 655355, 0, 0, 655354, 0, 0, 655353, 0, 0, 655352, 0, 0, 655351, 0, 0, 589815, 0, 0, 589816, 0, 0, 589817, 0, 0, 589818, 0, 0, 589819, 0, 0, 589820, 0, 0, 589821, 0, 0, 589822, 0, 0, 589823, 0, 0, 524288, 0, 0, 524289, 0, 0, 524299, 0, 0, 524292, 0, 0, 524291, 0, 0, 524290, 0, 0, 524298, 0, 0, 524297, 0, 0, 524296, 0, 0, 524295, 0, 0, 524293, 0, 0, 524294, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 589842, 0, 0, 655350, 0, 0, 589814, 0, 0, 524278, 0, 0, 458742, 0, 0, 393206, 0, 0, 327670, 0, 0, 262134, 0, 0, 196598, 0, 0, 131062, 0, 0, 65526, 0, 0, -10, 0, 0, -65546, 0, 0, -131082, 0, 0, -196618, 0, 0, -262154, 0, 0, 655349, 0, 0, 589813, 0, 0, 524277, 0, 0, 458741, 0, 0, 393205, 0, 0, 327669, 0, 0, 262133, 0, 0, 196597, 0, 0, 131061, 0, 0, 65525, 0, 0, -11, 0, 0, -65547, 0, 0, -131083, 0, 0, -196619, 0, 0, -262155, 0, 0, 655348, 0, 0, 589812, 0, 0, 655347, 0, 0, 589811, 0, 0, 655346, 0, 0, 589810, 0, 0, 655345, 0, 0, 589809, 0, 0, 655344, 0, 0, 589808, 0, 0, 655343, 0, 0, 589807, 0, 0, 655342, 0, 0, 589806, 0, 0, 655341, 0, 0, 589805, 0, 0, 655340, 0, 0, 589804, 0, 0, 655339, 0, 0, 589803, 0, 0, 655338, 0, 0, 589802, 0, 0, 458764, 0, 0, 393228, 0, 0, 327692, 0, 0, 262156, 0, 0, 196620, 0, 0, 131084, 0, 0, 65548, 0, 0, 12, 0, 0, 458763, 0, 0, 393227, 0, 0, 327691, 0, 0, 262155, 0, 0, 196619, 0, 0, 131083, 0, 0, 65547, 0, 0, 11, 0, 0, 589852, 0, 0, 524316, 0, 0, 589851, 0, 0, 524315, 0, 0, 589850, 0, 0, 524314, 0, 0, 589849, 0, 0, 524313, 0, 0, 589848, 0, 0, 524312, 0, 0, 589847, 0, 0, 524311, 0, 0, 589846, 0, 0, 524310, 0, 0, 589845, 0, 0, 524309, 0, 0, 589844, 0, 0, 524308, 0, 0, 589843, 0, 0, 524307, 0, 0)
[node name="Player" parent="." instance=ExtResource("1_jcngi")]
floor_constant_speed = true
floor_snap_length = 1.0

View file

@ -2,14 +2,16 @@ extends Sprite2D
@onready var player = $"../"
@onready var wallSlidingParticles = $"WallslidingParticles"
func spin(veloc, delta):
var vertSpinMult = abs(veloc.y) * clamp(veloc.x, -1, 1) / 1.5
var spinFactor = (veloc.x + vertSpinMult) / 20
var spinFactor = (veloc.x + vertSpinMult) / 30
if player.direction:
rotation = lerp(rotation, rotation + (spinFactor), delta)
else:
rotation = lerp(rotation, snappedf(rotation + (spinFactor * delta * 2), PI / 2), delta * 10)
rotation = lerp(rotation, snappedf(rotation, PI / 2), delta * 10)
var landed = 0
@ -18,22 +20,40 @@ func _process(delta):
var floored = player.is_on_floor()
print(scale)
if player.is_on_wall_only() and velocity.y > 0:
wallSlidingParticles.emitting = true
wallSlidingParticles.global_position = player.position + (player.get_wall_normal() * -8)
wallSlidingParticles.global_rotation = player.get_wall_normal().x * deg_to_rad(45)
else:
wallSlidingParticles.emitting = false
if not floored:
spin(velocity, delta)
landed = velocity.y
scale = Vector2.ONE
if player.is_on_wall():
rotation = lerp(rotation, deg_to_rad(30) * player.get_wall_normal().x + snappedf(rotation, PI / 2), delta * 15)
else:
rotation = 0
var floorRot = player.get_floor_normal().angle() + (PI / 2)
if abs(rotation - floorRot) > 0.9:
rotation = floorRot
rotation = lerp(rotation, floorRot, delta * 10)
if landed:
rotation = 0
scale.y = 1 - (landed / 800)
scale.x = 1 + (landed / 800)
landed = 0
scale.y = lerp(scale.y, 1.0, delta * 10)
scale.x = lerp(scale.x, 1.0, delta * 10)
scale.y = lerp(scale.y, 1.0, delta * 7)
scale.x = lerp(scale.x, 1.0, delta * 7)
scale.y = clamp(scale.y, 0.1, INF)
scale.x = clamp(scale.x, 0.1, INF)
offset.y = (8 * pow(scale.y, -1) - 8)
offset.x = 0

View file

@ -1,26 +1,54 @@
[gd_scene load_steps=6 format=3 uid="uid://cqcjan67wgkc1"]
[gd_scene load_steps=9 format=3 uid="uid://cqcjan67wgkc1"]
[ext_resource type="Texture2D" uid="uid://dvx8lliqdi3dv" path="res://Player/Skins/Square/Square.png" id="1_3vfyw"]
[ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_c5ycp"]
[ext_resource type="Script" path="res://Player/BasicCharacter/CameraController.gd" id="3_2bdku"]
[ext_resource type="Script" path="res://Player/BasicCharacter/AnimationController.gd" id="3_6plye"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_42acf"]
size = Vector2(16, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_jbiem"]
radius = 8.0
[sub_resource type="Curve" id="Curve_ky2t4"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.738916, 0), -1.78462, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_d404m"]
curve = SubResource("Curve_ky2t4")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_65t6y"]
particle_flag_align_y = true
particle_flag_disable_z = true
particle_flag_damping_as_friction = true
direction = Vector3(0, -1, 0)
initial_velocity_min = 34.78
initial_velocity_max = 34.78
gravity = Vector3(0, 250, 0)
scale_min = 2.0
scale_max = 2.0
scale_curve = SubResource("CurveTexture_d404m")
[node name="Character" type="CharacterBody2D"]
floor_snap_length = 3.0
script = ExtResource("1_c5ycp")
[node name="BoxCollider" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_42acf")
[node name="Camera" type="Camera2D" parent="."]
zoom = Vector2(3, 3)
position_smoothing_enabled = true
position_smoothing_speed = 20.0
position_smoothing_speed = 35.0
script = ExtResource("3_2bdku")
[node name="BoxCollider" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jbiem")
[node name="Sprite" type="Sprite2D" parent="."]
self_modulate = Color(1, 0, 0, 1)
rotation = 0.0123838
texture = ExtResource("1_3vfyw")
script = ExtResource("3_6plye")
[node name="WallslidingParticles" type="GPUParticles2D" parent="Sprite"]
show_behind_parent = true
top_level = true
position = Vector2(-7.79423, 4.5)
rotation = 0.785398
process_material = SubResource("ParticleProcessMaterial_65t6y")

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@ -3,32 +3,71 @@ extends CharacterBody2D
const SPEED = 400.0
const ACCEL = 7.0
const JUMP_VELOCITY = -400.0
const JUMP_VELOCITY = -450.0
const FALL_SPEED = -JUMP_VELOCITY * 2
const MAX_JUMPS = 2
var jumps = MAX_JUMPS
const FALL_SPEED = -JUMP_VELOCITY * 1.5
var falling = false
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var direction = Vector2.ZERO
var direction = 0
var addedveloc = 0
var wallKayote = 0
func launch(veloc):
addedveloc = veloc
velocity.x = veloc
func _physics_process(delta):
direction = round(Input.get_axis("left", "right"))
wallKayote -= delta
if not is_on_floor():
var lowGrav = velocity.y < 0 and Input.is_action_pressed("jump")
velocity.y += gravity * delta / gen.boolToNumb(lowGrav, 1)
else:
jumps = MAX_JUMPS
falling = false
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
if is_on_wall_only() and direction:
wallKayote = 0.225
print(-get_wall_normal().x, direction)
if Input.is_action_just_pressed("jump"):
if wallKayote > 0:
velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
launch(get_wall_normal().x * SPEED)
elif jumps > 0:
velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
jumps -= 1
falling = false
if Input.is_action_just_pressed("down") and not falling:
falling = true
velocity.y = clamp(velocity.y + FALL_SPEED, -INF, FALL_SPEED)
velocity.y = clamp(velocity.y + FALL_SPEED, FALL_SPEED, INF)
direction = round(Input.get_axis("left", "right"))
if is_on_wall_only():
velocity.y = lerpf(velocity.y, clamp(velocity.y, JUMP_VELOCITY, 100), delta * 10)
velocity.x = lerp(velocity.x, direction * SPEED, delta * ACCEL)
var finalSpeed = clamp(abs(velocity.x), SPEED, SPEED * 2) - abs(addedveloc)
finalSpeed = clamp(lerp(finalSpeed, SPEED, delta * 10), SPEED, INF)
#print(finalSpeed)
velocity.x = lerp(velocity.x, direction * finalSpeed, delta * ACCEL)
#if abs(velocity.x) < abs(addedveloc):
#print("boiyoing")
velocity.x += addedveloc * delta * 10
addedveloc = lerpf(addedveloc, 0, delta * 5)
move_and_slide()

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@ -13,6 +13,7 @@ config_version=5
config/name="Grapple Test"
run/main_scene="res://Maps/Testing Purgatory.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
run/max_fps=144
boot_splash/bg_color=Color(0, 0, 0, 1)
config/icon="res://icon.svg"