Better lava
This commit is contained in:
parent
4f70414ed9
commit
d0d7899340
82 changed files with 1747 additions and 738 deletions
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@ -9,7 +9,7 @@ func spin(veloc, delta):
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var spinFactor = (veloc.x + vertSpinMult) / 40
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spinFactor = clamp(spinFactor, -25, 25)
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if player.direction or abs(player.velocity.x) > 100:
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if (player.direction or abs(player.velocity.x) > 100) and not player.is_on_wall():
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rotation = lerp(rotation, rotation + (spinFactor), delta)
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else:
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rotation = lerp(rotation, snappedf(rotation + clamp(spinFactor * delta * 2, -PI / 3, PI / 3), PI / 2), delta * 5)
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@ -67,8 +67,8 @@ func _process(delta):
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if not floored:
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if player.is_on_ceiling() and landed < -100:
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rotation = 0
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scale.y = 1 + (landed / 800)
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scale.x = 1 - (landed / 800)
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scale.y = 1 + (landed / 800.)
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scale.x = 1 - (landed / 800.)
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spin(velocity, delta)
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@ -1,9 +1,15 @@
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[gd_scene load_steps=4 format=3 uid="uid://cqcjan67wgkc1"]
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[gd_scene load_steps=10 format=3 uid="uid://cqcjan67wgkc1"]
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[ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_c5ycp"]
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[ext_resource type="Script" path="res://Player/BasicCharacter/SoundScript.gd" id="3_ursor"]
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[ext_resource type="AudioStream" uid="uid://d1rabaeyx578u" path="res://Player/BasicCharacter/Sounds/WallSlide/WallSlide.wav" id="4_s3e0l"]
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[ext_resource type="Script" path="res://Player/BasicCharacter/Sounds/WallSlide/WallslideSound.gd" id="5_rp7we"]
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[ext_resource type="AudioStream" uid="uid://d2hkg80n611cw" path="res://Player/BasicCharacter/Sounds/Landed.wav" id="6_7h6ch"]
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[ext_resource type="AudioStream" uid="uid://ditim46yxen6i" path="res://Player/BasicCharacter/Sounds/SquishSound.wav" id="7_mp1ed"]
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[ext_resource type="PackedScene" uid="uid://bl4g0ao3b8b6p" path="res://Player/BasicCharacter/sprite.tscn" id="8_pl8jo"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jbiem"]
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radius = 8.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_67e7r"]
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size = Vector2(16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_mnfw7"]
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radius = 4.0
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@ -17,12 +23,30 @@ script = ExtResource("1_c5ycp")
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savedInputsPath = "res://Player/Ghosts/GhostData/testGhostRecording.res"
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[node name="CircleCollider" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_jbiem")
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shape = SubResource("RectangleShape2D_67e7r")
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[node name="SquishDetection" type="Area2D" parent="."]
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[node name="CircleCollider" type="CollisionShape2D" parent="SquishDetection"]
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shape = SubResource("CircleShape2D_mnfw7")
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[node name="Sounds" type="Node2D" parent="."]
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script = ExtResource("3_ursor")
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[node name="WallslideSound" type="AudioStreamPlayer2D" parent="Sounds"]
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stream = ExtResource("4_s3e0l")
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volume_db = -10.0
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script = ExtResource("5_rp7we")
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[node name="Landing" type="AudioStreamPlayer2D" parent="Sounds"]
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stream = ExtResource("6_7h6ch")
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[node name="Squish" type="AudioStreamPlayer2D" parent="Sounds"]
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stream = ExtResource("7_mp1ed")
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[node name="Sprite" parent="." instance=ExtResource("8_pl8jo")]
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self_modulate = Color(1, 0, 0, 1)
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[connection signal="Jumped" from="." to="Sounds" method="_on_character_jumped"]
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[connection signal="body_shape_entered" from="SquishDetection" to="." method="_on_squish_detection_body_shape_entered"]
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[connection signal="body_shape_exited" from="SquishDetection" to="." method="_on_squish_detection_body_shape_exited"]
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@ -4,6 +4,7 @@ const SPEED = 500.0
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const ACCEL = 7.0
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var direction = 0
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var addedveloc = 0
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var forcedVeloc = 0
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const JUMP_VELOCITY = -450.0
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const MAX_JUMPS = 1
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@ -27,10 +28,11 @@ var startPos = Vector2.ZERO
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var can_move = true
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@onready var camera = $Camera
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var camera : Camera2D
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@export var savedInputsPath : String
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var savedInputsRef = load(savedInputsPath)
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@onready var sceneReload = load(get_tree().current_scene.scene_file_path)
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var savedInputs = []
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@ -66,10 +68,21 @@ func getAxis(inp1, inp2):
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return Input.get_axis(inp1, inp2)
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func isWallSliding():
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for collisionNumb in get_slide_collision_count():
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var collision = get_slide_collision(collisionNumb)
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var object = collision.get_collider()
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if object is TileMap:
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var tileMap : TileMap = object
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var tilePos = tileMap.get_coords_for_body_rid(collision.get_collider_rid())
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var tileData = tileMap.get_cell_tile_data(0, tilePos)
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if tileData and not tileData.get_custom_data("Slidable") == true:
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return false
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return is_on_wall_only() and direction
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func getGravMulti():
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var axis = (gen.boolToNumb(actionPressed("up"), 1))
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var axis = (gen.boolToNumb(actionPressed("up") or forceLowGrav, 1))
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if velocity.y < 0:
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return axis
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return 1
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@ -78,11 +91,21 @@ func launch(veloc):
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addedveloc = veloc
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velocity.x = veloc
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func forceLaunch(veloc):
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forcedVeloc = veloc
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velocity.x = veloc
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signal Jumped
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signal Died
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var deathParticles = preload("res://Particles/Player/deathParticles.tscn")
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var doubleWallJumped = false
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var forceLowGrav = true
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var landed = false
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func die():
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Died.emit()
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var parti = deathParticles.instantiate()
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@ -90,26 +113,20 @@ func die():
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add_child(parti)
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can_move = false
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$Sprite.visible = false
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var camTween = get_tree().create_tween()
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camTween.set_trans(Tween.TRANS_SINE)
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camTween.set_ease(Tween.EASE_IN_OUT)
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#camTween.tween_property(camera, "global_position", global_position, 1)
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camTween.tween_property(camera, "global_position", checkpointPos, (global_position.distance_to(checkpointPos) / 2500) + 0.5).set_delay(1)
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await camTween.finished
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parti = deathParticles.instantiate()
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parti.modulate = $Sprite.self_modulate
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add_child(parti)
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$Sprite.visible = true
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$"../Smoother".reset_node(self)
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camera.position_smoothing_enabled = true
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global_position = checkpointPos
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camera.global_position = global_position
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velocity = Vector2(0, -350)
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can_move = true
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gen.savedPos = checkpointPos
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await Camera.deathAnim().finished
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get_tree().change_scene_to_packed(sceneReload)
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func _ready():
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startPos = global_position
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RenderingServer.set_default_clear_color(Color8(0, 0, 0))
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if find_child("Camera"):
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camera = $Camera
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if ghostMode:
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startPos = global_position
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var rc = load(savedInputsPath)
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if rc:
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@ -141,12 +158,27 @@ func _ready():
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elif inputName in held:
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held.remove_at(held.find(inputName))
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savedInputs[frame] += held
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else:
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Camera.player = self
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var parti = deathParticles.instantiate()
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parti.modulate = $Sprite.self_modulate
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add_child(parti)
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$Sprite.visible = true
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$"../Smoother".reset_node(self)
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#camera.position_smoothing_enabled = true
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if gen.savedPos != Vector2.ZERO:
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global_position = gen.savedPos
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gen.savedPos = Vector2.ZERO
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velocity = Vector2(0, 0)
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#camera.reset_smoothing()
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@onready var trail = $"Sprite/Trail"
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var ghosting = true
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var ghostParti = preload("res://Particles/Ghosts/spawnParticles.tscn")
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var lastFloor = null
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func spawnParti():
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var parti = ghostParti.instantiate()
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add_child(parti)
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@ -178,17 +210,37 @@ func _physics_process(delta):
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wallKayote -= delta
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if is_on_floor() and !landed:
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velocity.y = 0
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if not is_on_floor():
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if velocity.y < 2000:
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velocity.y += gravity * delta / getGravMulti()
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floorTime = 0
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kayote -= delta
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if lastFloor:
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if "velocity" in lastFloor:
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velocity += lastFloor.velocity
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lastFloor = null
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else:
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#velocity.y = 0
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doubleWallJumped = false
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kayote = 0.3
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floorTime += delta
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jumps = MAX_JUMPS
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falling = false
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for collisionNumb in get_slide_collision_count():
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var collision = get_slide_collision(collisionNumb)
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var object = collision.get_collider()
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if abs(collision.get_angle()) <= floor_max_angle:
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lastFloor = object
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if velocity.y <= 0:
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forceLowGrav = false
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if isWallSliding():
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wallKayote = 0.3
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@ -199,25 +251,25 @@ func _physics_process(delta):
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if actionJustPressed("jump"):
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if wallKayote > 0 and not is_on_floor():
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wallKayote /= 2
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var query = PhysicsRayQueryParameters2D.create(global_position + (get_wall_normal() * 32), global_position + (get_wall_normal() * -64))
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query.exclude = [self]
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var result = space_state.intersect_ray(query)
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if result and "velocity" in result.collider:
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velocity.y += result.collider.velocity.y
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if doubleWallJumped:
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wallKayote = 0
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else:
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doubleWallJumped = true
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wallKayote += 0.1
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if actionPressed("down"):
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launch(get_wall_normal().x * SPEED * 1.75)
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velocity.y = clamp((velocity.y / 2) + JUMP_VELOCITY / 1.8, -INF, JUMP_VELOCITY / 1.8)
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else:
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launch(get_wall_normal().x * SPEED * 1.35)
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launch(get_wall_normal().x * SPEED * 1.4)
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velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
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if result and "velocity" in result.collider:
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velocity.x += result.collider.velocity.x
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elif jumps > 0:
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Jumped.emit()
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#if result and "velocity" in result.collider:
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#velocity.x += result.collider.velocity.x
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elif jumps > 0:
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velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
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doubleWallJumped = false
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if kayote < 0:
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jumps -= 1
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else:
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@ -229,10 +281,11 @@ func _physics_process(delta):
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velocity += result.collider.velocity
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falling = false
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if actionPressed("down") and not is_on_floor() and kayote > 0:
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launch(direction * SPEED * 1.75)
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if actionPressed("down") and kayote > 0 and abs(velocity.x) < SPEED * 1.5:
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launch(direction * SPEED * 1.5)
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kayote = 0
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Jumped.emit()
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if actionJustPressed("down") and not falling and not isWallSliding():
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falling = true
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velocity.y = clamp(velocity.y + FALL_SPEED, FALL_SPEED, INF)
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@ -244,7 +297,7 @@ func _physics_process(delta):
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var query = PhysicsRayQueryParameters2D.create(global_position + (get_wall_normal() * 32), global_position + (get_wall_normal() * -64))
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query.exclude = [self]
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var result = space_state.intersect_ray(query)
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print(result)
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if result and "velocity" in result.collider and abs(result.collider.velocity.x) > 50:
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velocity.y = lerpf(velocity.y, 0, delta * 30)
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else:
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@ -259,12 +312,21 @@ func _physics_process(delta):
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if abs(velocity.x) < abs(addedveloc):
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addedveloc = lerp(addedveloc, velocity.x, ACCEL * 2 * delta)
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velocity.x += addedveloc * delta * 15
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if abs(velocity.x) < abs(forcedVeloc):
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forcedVeloc = lerp(forcedVeloc, velocity.x, ACCEL * 2 * delta)
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velocity.x += forcedVeloc * delta * 35
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addedveloc = lerpf(addedveloc, 0, delta * 5)
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addedveloc = lerpf(addedveloc, 0, delta * 6)
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if not is_on_floor():
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forcedVeloc = lerpf(forcedVeloc, 0, delta)
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else:
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forcedVeloc = lerpf(forcedVeloc, 0, delta * 5)
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landed = is_on_floor()
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move_and_slide()
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func _process(delta):
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func _process(_delta):
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if ghostMode:
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if velocity.length() > 5:
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trail.add_point(global_position)
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@ -275,12 +337,11 @@ func _process(delta):
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trail.remove_point(0)
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func _on_squish_detection_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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func _on_squish_detection_body_shape_entered(_body_rid, _body, _body_shape_index, _local_shape_index):
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squishers += 1
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if squishers >= 2:
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die()
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func _on_squish_detection_body_shape_exited(body_rid, body, body_shape_index, local_shape_index):
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func _on_squish_detection_body_shape_exited(_body_rid, _body, _body_shape_index, _local_shape_index):
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squishers -= 1
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print("Unsquish :(")
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26
Player/BasicCharacter/SoundScript.gd
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26
Player/BasicCharacter/SoundScript.gd
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@ -0,0 +1,26 @@
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extends Node2D
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@onready var player = get_parent()
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var jump = preload("res://Player/BasicCharacter/Sounds/Jump/jump.tscn")
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var lastJump = null
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func _on_character_jumped():
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var sound = jump.instantiate()
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add_child(sound)
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if is_instance_valid(lastJump):
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sound.pitch_scale += 0.5
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lastJump.queue_free()
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lastJump = sound
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var lastAir = true
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func _physics_process(delta):
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if player.is_on_floor() and lastAir:
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lastAir = false
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$Landing.play()
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elif not player.is_on_floor():
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lastAir = true
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if Input.is_action_just_pressed("down") and player.is_on_floor():
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$Squish.play()
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21
Player/BasicCharacter/Sounds/Jump/jump.gd
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21
Player/BasicCharacter/Sounds/Jump/jump.gd
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@ -0,0 +1,21 @@
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extends AudioStreamPlayer2D
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var immune = 0.3
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@onready var player = $"../../"
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func _ready():
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#pitch_scale = player.velocity.y / player.JUMP_VELOCITY
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play()
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func _process(delta):
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immune -= delta
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if Input.is_action_pressed("jump") or immune > 0:
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pitch_scale += delta * (pitch_scale)
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volume_db -= delta * 15 * (1 - immune)
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if player.is_on_floor():
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queue_free()
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func _on_finished():
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queue_free()
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11
Player/BasicCharacter/Sounds/Jump/jump.tscn
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11
Player/BasicCharacter/Sounds/Jump/jump.tscn
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@ -0,0 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://6r1nxts67d3y"]
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[ext_resource type="AudioStream" uid="uid://brr87ocprh24d" path="res://Player/BasicCharacter/Sounds/Jump/jump.wav" id="1_teh8j"]
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[ext_resource type="Script" path="res://Player/BasicCharacter/Sounds/Jump/jump.gd" id="2_pbb5s"]
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[node name="Jump" type="AudioStreamPlayer2D"]
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stream = ExtResource("1_teh8j")
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volume_db = -9.333
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script = ExtResource("2_pbb5s")
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[connection signal="finished" from="." to="." method="_on_finished"]
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BIN
Player/BasicCharacter/Sounds/Jump/jump.wav
Normal file
BIN
Player/BasicCharacter/Sounds/Jump/jump.wav
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Binary file not shown.
24
Player/BasicCharacter/Sounds/Jump/jump.wav.import
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24
Player/BasicCharacter/Sounds/Jump/jump.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://brr87ocprh24d"
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path="res://.godot/imported/jump.wav-c6b485806c8137a8a435843a1a298f4a.sample"
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[deps]
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source_file="res://Player/BasicCharacter/Sounds/Jump/jump.wav"
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dest_files=["res://.godot/imported/jump.wav-c6b485806c8137a8a435843a1a298f4a.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
BIN
Player/BasicCharacter/Sounds/Landed.wav
Normal file
BIN
Player/BasicCharacter/Sounds/Landed.wav
Normal file
Binary file not shown.
24
Player/BasicCharacter/Sounds/Landed.wav.import
Normal file
24
Player/BasicCharacter/Sounds/Landed.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://d2hkg80n611cw"
|
||||
path="res://.godot/imported/Landed.wav-13b34b4f1d2c96168e48383f65586176.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Player/BasicCharacter/Sounds/Landed.wav"
|
||||
dest_files=["res://.godot/imported/Landed.wav-13b34b4f1d2c96168e48383f65586176.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
BIN
Player/BasicCharacter/Sounds/SquishSound.wav
Normal file
BIN
Player/BasicCharacter/Sounds/SquishSound.wav
Normal file
Binary file not shown.
24
Player/BasicCharacter/Sounds/SquishSound.wav.import
Normal file
24
Player/BasicCharacter/Sounds/SquishSound.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://ditim46yxen6i"
|
||||
path="res://.godot/imported/SquishSound.wav-ee207de3f25f8fd86f50260537e02e5e.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Player/BasicCharacter/Sounds/SquishSound.wav"
|
||||
dest_files=["res://.godot/imported/SquishSound.wav-ee207de3f25f8fd86f50260537e02e5e.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
BIN
Player/BasicCharacter/Sounds/WallSlide/WallSlide.wav
Normal file
BIN
Player/BasicCharacter/Sounds/WallSlide/WallSlide.wav
Normal file
Binary file not shown.
24
Player/BasicCharacter/Sounds/WallSlide/WallSlide.wav.import
Normal file
24
Player/BasicCharacter/Sounds/WallSlide/WallSlide.wav.import
Normal file
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://d1rabaeyx578u"
|
||||
path="res://.godot/imported/WallSlide.wav-9978fc2ada42c1cdff054ba186d3defa.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Player/BasicCharacter/Sounds/WallSlide/WallSlide.wav"
|
||||
dest_files=["res://.godot/imported/WallSlide.wav-9978fc2ada42c1cdff054ba186d3defa.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop_mode=3
|
||||
edit/loop_begin=10000
|
||||
edit/loop_end=-5000
|
||||
compress/mode=0
|
11
Player/BasicCharacter/Sounds/WallSlide/WallslideSound.gd
Normal file
11
Player/BasicCharacter/Sounds/WallSlide/WallslideSound.gd
Normal file
|
@ -0,0 +1,11 @@
|
|||
extends AudioStreamPlayer2D
|
||||
|
||||
@onready var player = $"../../"
|
||||
|
||||
func _physics_process(delta):
|
||||
pitch_scale = lerp(pitch_scale, abs(player.velocity.y) / 200, delta * 5)
|
||||
|
||||
if player.isWallSliding() and playing == false:
|
||||
playing = true
|
||||
elif player.isWallSliding() == false:
|
||||
playing = false
|
|
@ -1,16 +1,51 @@
|
|||
extends Camera2D
|
||||
|
||||
@onready var player = $"../"
|
||||
var lastValid = false
|
||||
var player = null
|
||||
|
||||
var speedMod = 0
|
||||
|
||||
func _ready():
|
||||
get_tree().get_root().size_changed.connect(resize)
|
||||
|
||||
func resetZoom():
|
||||
return Vector2.ONE * 3 * get_viewport().size.length() / 3000
|
||||
|
||||
func _process(delta):
|
||||
var velocModifier = clamp(abs(player.velocity.x) - 700, 0, 1000)
|
||||
var direction = clamp(player.velocity.x, -1, 1)
|
||||
if is_instance_valid(player):
|
||||
var velocModifier = clamp(abs(player.velocity.x) - 700, 0, 1000)
|
||||
var direction = clamp(player.velocity.x, -1, 1)
|
||||
|
||||
speedMod = lerpf(speedMod, velocModifier * direction / 5, delta * 10)
|
||||
speedMod = lerpf(speedMod, velocModifier * direction / 5, delta * 10)
|
||||
|
||||
zoom = Vector2.ONE * 3 * get_viewport().size.length() / 3000
|
||||
global_position = (get_local_mouse_position() / 2.5) + player.global_position
|
||||
global_position.x += speedMod
|
||||
else:
|
||||
lastValid = false
|
||||
if player and not lastValid:
|
||||
lastValid = true
|
||||
var fader = $CanvasLayer/Fader
|
||||
$CanvasLayer.visible = true
|
||||
fader.offset = Vector2(0, get_viewport().size.y)
|
||||
var tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(fader, "offset", Vector2(0, get_viewport().size.y * 2), 0.5).set_delay(0.15)
|
||||
|
||||
global_position = player.global_position
|
||||
zoom = resetZoom()
|
||||
reset_smoothing()
|
||||
|
||||
await tween.finished
|
||||
fader.offset = Vector2.ZERO
|
||||
|
||||
func resize():
|
||||
zoom = resetZoom()
|
||||
|
||||
func deathAnim():
|
||||
var fader = $CanvasLayer/Fader
|
||||
var tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
|
||||
|
||||
position = (get_local_mouse_position() / 2.5)
|
||||
position.x += speedMod
|
||||
tween.tween_property(fader, "offset", Vector2(0, get_viewport().size.y), 0.3)
|
||||
player = null
|
||||
return tween
|
||||
|
|
43
Player/Camera/camera.tscn
Normal file
43
Player/Camera/camera.tscn
Normal file
|
@ -0,0 +1,43 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://b4j1qajvftyj6"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Camera/CameraController.gd" id="1_uqcna"]
|
||||
[ext_resource type="Script" path="res://Player/Lighting/EnableInGame.gd" id="2_i4v13"]
|
||||
[ext_resource type="Script" path="res://Core/Scripts/Fader.gd" id="3_npxgr"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_p4qb5"]
|
||||
offsets = PackedFloat32Array(0, 0.203704)
|
||||
colors = PackedColorArray(0, 0, 0, 1, 0.886262, 0.886262, 0.886261, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_02bdl"]
|
||||
gradient = SubResource("Gradient_p4qb5")
|
||||
width = 3200
|
||||
height = 3200
|
||||
fill = 1
|
||||
fill_from = Vector2(0.5, 0.5)
|
||||
fill_to = Vector2(0, 0.5)
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_q82ne"]
|
||||
|
||||
[node name="Camera" type="Camera2D"]
|
||||
process_priority = 1
|
||||
zoom = Vector2(2, 2)
|
||||
position_smoothing_enabled = true
|
||||
position_smoothing_speed = 30.0
|
||||
script = ExtResource("1_uqcna")
|
||||
|
||||
[node name="Dark" type="PointLight2D" parent="."]
|
||||
enabled = false
|
||||
energy = 0.5
|
||||
blend_mode = 1
|
||||
range_layer_min = -100
|
||||
texture = SubResource("GradientTexture2D_02bdl")
|
||||
script = ExtResource("2_i4v13")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
visible = false
|
||||
script = ExtResource("3_npxgr")
|
||||
|
||||
[node name="Fader" type="Sprite2D" parent="CanvasLayer"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
texture = SubResource("NoiseTexture2D_q82ne")
|
||||
centered = false
|
|
@ -15,7 +15,7 @@ var active = false
|
|||
func track():
|
||||
saved.append(gen.getCurrentActions())
|
||||
|
||||
func _physics_process(delta):
|
||||
func _physics_process(_delta):
|
||||
if tracking:
|
||||
track()
|
||||
|
||||
|
|
|
@ -1,172 +1,8 @@
|
|||
[gd_scene load_steps=9 format=3 uid="uid://c4x2fbs6bvxpp"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_n3rkw"]
|
||||
[ext_resource type="PackedScene" uid="uid://bl4g0ao3b8b6p" path="res://Player/BasicCharacter/sprite.tscn" id="2_mjdr3"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_nkjkv"]
|
||||
script/source = "extends CharacterBody2D
|
||||
|
||||
const SPEED = 400.0
|
||||
const ACCEL = 7.0
|
||||
var direction = 0
|
||||
var addedveloc = 0
|
||||
|
||||
const JUMP_VELOCITY = -450.0
|
||||
const MAX_JUMPS = 2
|
||||
var jumps = MAX_JUMPS
|
||||
|
||||
var wallKayote = 0
|
||||
|
||||
const FALL_SPEED = -JUMP_VELOCITY
|
||||
var falling = false
|
||||
|
||||
var floorTime = 0
|
||||
|
||||
var gravity = ProjectSettings.get_setting(\"physics/2d/default_gravity\")
|
||||
|
||||
func isWallSliding():
|
||||
return is_on_wall_only() and direction
|
||||
|
||||
func getGravMulti():
|
||||
var axis = (gen.boolToNumb(ghostInputHeld(\"up\"), 1))
|
||||
if velocity.y < 0:
|
||||
return axis
|
||||
return 1
|
||||
|
||||
func launch(veloc):
|
||||
addedveloc = veloc
|
||||
velocity.x = veloc
|
||||
|
||||
signal Jumped
|
||||
|
||||
func die():
|
||||
position = Vector2.ZERO
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
var ghostFrame = 0
|
||||
var startPos = Vector2.ZERO
|
||||
|
||||
@export var savedInputsPath : String
|
||||
var savedInputsRef = load(savedInputsPath)
|
||||
|
||||
var savedInputs = []
|
||||
|
||||
func ghostInputJustPressed(action):
|
||||
if action in savedInputs[ghostFrame] and not action in savedInputs[ghostFrame - 1]:
|
||||
return true
|
||||
return false
|
||||
func ghostInputHeld(action):
|
||||
if action in savedInputs[ghostFrame]:
|
||||
return true
|
||||
return false
|
||||
|
||||
func _ready():
|
||||
startPos = global_position
|
||||
var rc = load(savedInputsPath)
|
||||
|
||||
for x in rc:
|
||||
var dict = {}
|
||||
for y in x:
|
||||
dict[y] = x[y]
|
||||
savedInputs.append(dict)
|
||||
|
||||
|
||||
@onready var trail = $\"Sprite/Trail\"
|
||||
|
||||
var ghosting = true
|
||||
|
||||
func _physics_process(delta):
|
||||
if ghostFrame + 1 >= savedInputs.size():
|
||||
ghostFrame = 0
|
||||
global_position = startPos
|
||||
trail.points = []
|
||||
$Sprite.visible = false
|
||||
ghosting = false
|
||||
$SpawnParticles.emitting = true
|
||||
await get_tree().create_timer(3).timeout
|
||||
ghosting = true
|
||||
$Sprite.visible = true
|
||||
|
||||
if ghosting:
|
||||
if ghostFrame == 0:
|
||||
$SpawnParticles.emitting = true
|
||||
ghostFrame += 1
|
||||
direction = 0
|
||||
if ghostInputHeld(\"left\"):
|
||||
direction -= 1
|
||||
if ghostInputHeld(\"right\"):
|
||||
direction += 1
|
||||
|
||||
wallKayote -= delta
|
||||
|
||||
if not is_on_floor():
|
||||
if velocity.y < 2000:
|
||||
velocity.y += gravity * delta / getGravMulti()
|
||||
|
||||
floorTime = 0
|
||||
else:
|
||||
floorTime += delta
|
||||
jumps = MAX_JUMPS
|
||||
falling = false
|
||||
|
||||
if isWallSliding():
|
||||
wallKayote = 0.2
|
||||
falling = false
|
||||
|
||||
if ghostInputJustPressed(\"respawn\") or position.y > 5000:
|
||||
die()
|
||||
|
||||
if ghostInputJustPressed(\"jump\"):
|
||||
if wallKayote > 0 and not is_on_floor():
|
||||
wallKayote /= 2
|
||||
if ghostInputHeld(\"down\"):
|
||||
launch(get_wall_normal().x * SPEED * 2)
|
||||
velocity.y = JUMP_VELOCITY / 1.8
|
||||
else:
|
||||
launch(get_wall_normal().x * SPEED * 1.5)
|
||||
velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
|
||||
elif jumps > 0:
|
||||
Jumped.emit()
|
||||
velocity.y = clamp(velocity.y + JUMP_VELOCITY, -INF, JUMP_VELOCITY)
|
||||
jumps -= 1
|
||||
falling = false
|
||||
|
||||
if ghostInputJustPressed(\"down\") and not falling and not isWallSliding():
|
||||
falling = true
|
||||
velocity.y = clamp(velocity.y + FALL_SPEED, FALL_SPEED, INF)
|
||||
|
||||
if isWallSliding():
|
||||
var upDown = 0
|
||||
if ghostInputHeld(\"up\"):
|
||||
upDown -= 0.5
|
||||
if ghostInputHeld(\"down\"):
|
||||
upDown += 1
|
||||
var holdMulti = (upDown * 2) + 1
|
||||
velocity.y = lerpf(velocity.y, clamp(velocity.y, JUMP_VELOCITY, 100 * holdMulti), delta * 10)
|
||||
|
||||
var finalSpeed = clamp(abs(velocity.x), SPEED, INF)
|
||||
if floorTime > 0.05:
|
||||
finalSpeed = clamp(lerp(finalSpeed, SPEED, delta * 20), SPEED, INF)
|
||||
|
||||
velocity.x = lerp(velocity.x, direction * finalSpeed, delta * ACCEL)
|
||||
|
||||
if abs(velocity.x) < abs(addedveloc):
|
||||
addedveloc = lerp(addedveloc, velocity.x, ACCEL * 2 * delta)
|
||||
velocity.x += addedveloc * delta * 15
|
||||
|
||||
addedveloc = lerpf(addedveloc, 0, delta * 5)
|
||||
|
||||
move_and_slide()
|
||||
|
||||
func _process(delta):
|
||||
if velocity.length() > 5:
|
||||
trail.add_point(global_position)
|
||||
elif trail.get_point_count() > 0:
|
||||
trail.remove_point(0)
|
||||
|
||||
if trail.get_point_count() > 100:
|
||||
trail.remove_point(0)
|
||||
"
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_jbiem"]
|
||||
radius = 8.0
|
||||
|
||||
|
@ -207,7 +43,7 @@ scale_curve = SubResource("CurveTexture_ibtln")
|
|||
collision_layer = 3
|
||||
floor_stop_on_slope = false
|
||||
floor_snap_length = 3.0
|
||||
script = SubResource("GDScript_nkjkv")
|
||||
script = ExtResource("1_n3rkw")
|
||||
|
||||
[node name="BoxCollider" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_jbiem")
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -76,7 +76,8 @@ func _physics_process(delta):
|
|||
modulate = Color8(0, 255, 150)
|
||||
proj.modulate = modulate
|
||||
|
||||
proj.velocity = (moveVector * 1500) + player.velocity
|
||||
proj.velocity = (moveVector * (1500 + player.velocity.dot(moveVector))) #+ (player.velocity.normalized() * player.velocity.dot(moveVector))
|
||||
print(player.velocity.dot(moveVector))
|
||||
#grappleDur = 10
|
||||
add_child(proj)
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue