Experimenting with grapple duration
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13ccecad19
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1 changed files with 2 additions and 2 deletions
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@ -29,7 +29,7 @@ func launch(delta):
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func grappleStart():
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func grappleStart():
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grappleSpeed = (500 + clamp(player.velocity.length(), 500, 1000))
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grappleSpeed = (500 + clamp(player.velocity.length(), 500, 1000))
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grappleDur = .5
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grappleDur = 1
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grappling = true
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grappling = true
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func _physics_process(delta):
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func _physics_process(delta):
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@ -54,7 +54,7 @@ func _physics_process(delta):
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launch(delta)
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launch(delta)
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elif proj and grappling:
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elif proj and grappling:
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player.jumps = 1
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player.jumps = 1
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player.velocity.y = player.JUMP_VELOCITY
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#player.velocity.y = player.JUMP_VELOCITY
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grappleDur = 0
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grappleDur = 0
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retractStart = proj.position
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retractStart = proj.position
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