After imagees
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parent
421220e763
commit
279b5e5599
8 changed files with 91 additions and 35 deletions
11
Particles/Player/AfterImage.tscn
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11
Particles/Player/AfterImage.tscn
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@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://bfd5g1y0u4e38"]
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[ext_resource type="Script" path="res://Particles/Scripts/FadeAway.gd" id="1_jmv86"]
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[node name="AfterImage" type="Sprite2D"]
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modulate = Color(1, 1, 1, 0.752941)
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show_behind_parent = true
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top_level = true
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visibility_layer = 257
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rotation = 0.0123838
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script = ExtResource("1_jmv86")
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20
Particles/Scripts/FadeAway.gd
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20
Particles/Scripts/FadeAway.gd
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@ -0,0 +1,20 @@
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extends Sprite2D
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@onready var parent = get_parent()
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var duration = 0.25
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func _ready():
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self_modulate = parent.self_modulate
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texture = parent.texture
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scale = parent.scale
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offset = parent.offset
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global_position = parent.global_position
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rotation = parent.rotation
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var tween = create_tween()
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tween.tween_property(self, "modulate", Color8(255, 255, 255, 0), duration)
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await get_tree().create_timer(duration).timeout
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queue_free()
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@ -18,17 +18,34 @@ var landed = 0
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@onready var slidingVariants = [$"WallslidingNeutral", $"WallslidingUp", $"WallslidingDown"]
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var afterImage = preload("res://Particles/Player/AfterImage.tscn")
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func disableSlidingVariants(keep=null):
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for variant in slidingVariants:
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if variant != keep:
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variant.emitting = false
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var imageTimer = 0
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var imaging = false
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var lastImage = Vector2.ZERO
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func _process(delta):
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var velocity = player.velocity
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var grapple = $"GrappleCore"
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var grapple = $"Grapple/GrappleCore"
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var floored = player.is_on_floor()
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if velocity.length() >= 1100:
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imaging = true
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elif velocity.length() < 800:
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imaging = false
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if (imaging or find_child("Grapple") and $"Grapple".grappling) and (global_position - lastImage).length() > 16:
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var parti = afterImage.instantiate()
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add_child(parti)
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parti.duration = velocity.length() / 2000
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lastImage = global_position
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if player.isWallSliding():
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var wallSlidingParticles = slidingVariants[0]
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if abs(velocity.y) < 150:
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@ -53,6 +70,10 @@ func _process(delta):
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if player.isWallSliding():
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rotation = lerp(rotation, deg_to_rad(30) * player.get_wall_normal().x + snappedf(rotation, PI / 2), delta * 15)
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else:
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if Input.is_action_just_pressed("down"):
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scale.x = 2
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scale.y *= 0.5
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var floorRot = player.get_floor_normal().angle() + (PI / 2)
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if abs(rotation - floorRot) > 0.9:
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@ -2,7 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://dvx8lliqdi3dv" path="res://Player/Skins/Square/Square.png" id="1_3vfyw"]
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[ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_c5ycp"]
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[ext_resource type="PackedScene" uid="uid://cjjrxtvufk35a" path="res://Player/Camera/camera.tscn" id="2_oahgu"]
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[ext_resource type="Script" path="res://Player/Camera/CameraController.gd" id="2_yp33m"]
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[ext_resource type="Script" path="res://Player/BasicCharacter/AnimationController.gd" id="3_6plye"]
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[ext_resource type="Script" path="res://Player/GrappleHook/GrappleHook.gd" id="5_sv1u0"]
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[ext_resource type="Texture2D" uid="uid://bi5ofgcvid5qk" path="res://Player/GrappleHook/GrappleCenter.png" id="6_ismrc"]
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@ -14,7 +14,7 @@ radius = 8.0
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.738916, 0), -1.78462, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_d404m"]
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[sub_resource type="CurveTexture" id="CurveTexture_1w0c6"]
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curve = SubResource("Curve_ky2t4")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_65t6y"]
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@ -27,7 +27,7 @@ initial_velocity_max = 34.78
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gravity = Vector3(0, 250, 0)
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scale_min = 2.0
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scale_max = 2.0
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scale_curve = SubResource("CurveTexture_d404m")
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scale_curve = SubResource("CurveTexture_1w0c6")
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[node name="Character" type="CharacterBody2D"]
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collision_mask = 7
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@ -35,8 +35,11 @@ floor_stop_on_slope = false
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floor_snap_length = 3.0
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script = ExtResource("1_c5ycp")
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[node name="Camera" parent="." instance=ExtResource("2_oahgu")]
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[node name="Camera" type="Camera2D" parent="."]
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zoom = Vector2(3, 3)
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position_smoothing_enabled = true
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position_smoothing_speed = 20.0
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script = ExtResource("2_yp33m")
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[node name="BoxCollider" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_jbiem")
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@ -44,6 +47,7 @@ shape = SubResource("CircleShape2D_jbiem")
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[node name="Sprite" type="Sprite2D" parent="."]
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self_modulate = Color(0.678431, 0.298039, 1, 1)
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visibility_layer = 257
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z_index = 1
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rotation = 0.0123838
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texture = ExtResource("1_3vfyw")
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script = ExtResource("3_6plye")
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@ -72,10 +76,10 @@ amount = 24
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process_material = SubResource("ParticleProcessMaterial_65t6y")
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[node name="Grapple" type="Node2D" parent="Sprite"]
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modulate = Color(0, 1, 0, 1)
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script = ExtResource("5_sv1u0")
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[node name="GrappleCore" type="Sprite2D" parent="Sprite"]
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modulate = Color(0.513726, 1, 0.482353, 1)
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[node name="GrappleCore" type="Sprite2D" parent="Sprite/Grapple"]
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texture = ExtResource("6_ismrc")
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[connection signal="Jumped" from="." to="Sprite" method="_on_character_jumped"]
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@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://cjjrxtvufk35a"]
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[ext_resource type="Script" path="res://Player/Camera/CameraController.gd" id="1_5yyqm"]
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[node name="Camera" type="Camera2D"]
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zoom = Vector2(3, 3)
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position_smoothing_enabled = true
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position_smoothing_speed = 1.0
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script = ExtResource("1_5yyqm")
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@ -3,7 +3,7 @@ extends Node2D
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@onready var player = $"../../"
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@onready var sprite = $"../"
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@onready var grappleCore = $"../GrappleCore"
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@onready var grappleCore = $"GrappleCore"
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@onready var Smoother = $"../../../Smoother"
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@ -63,6 +63,8 @@ func _physics_process(delta):
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if player.is_on_floor():
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grapples = 2
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#$"parti".emitting = grappling
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if Input.is_action_just_pressed("pullGrapple") and not proj and grapples:
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grapples -= 1
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@ -70,23 +72,25 @@ func _physics_process(delta):
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proj.position = player.position
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proj.rotation = moveVector.angle()
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proj.modulate = Color8(0, 255, 0)
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proj.velocity = (moveVector * 1500) + player.velocity
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modulate = Color8(0, 255, 0)
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proj.modulate = modulate
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proj.velocity = (moveVector * 1000) + player.velocity
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#grappleDur = 10
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add_child(proj)
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var parti = grappleShootParti.instantiate()
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parti.rotation = proj.rotation
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parti.position = proj.position
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parti.process_material.initial_velocity_min = (proj.velocity.length() + player.velocity.length()) / 6
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add_child(parti)
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#var parti = grappleShootParti.instantiate()
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#parti.rotation = proj.rotation
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#parti.position = proj.position
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#parti.process_material.initial_velocity_min = (proj.velocity.length() + player.velocity.length()) / 6
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#add_child(parti)
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#else:
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if proj and grappleDur > 0 and (player.position - proj.position).length() > 15 and not Input.is_action_just_pressed("jump"):
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launch(delta)
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elif proj and grappling:
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player.jumps += 1
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player.jumps = player.MAX_JUMPS
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player.falling = false
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#player.velocity.y = player.JUMP_VELOCITY
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grappleDur = 0
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@ -103,10 +107,10 @@ func _process(delta):
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projData.retractDur += delta * 4 / ((projData.retractStart - player.position).length() / 300)
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renderLine(proj)
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if projData.retractDur >= 1:
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var parti = proj.get_node("parti")
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parti.emitting = false
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parti.modulate = proj.modulate
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parti.reparent(player)
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if proj.find_child("parti"):
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var parti = proj.get_node("parti")
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parti.emitting = false
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parti.reparent(self)
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proj.queue_free()
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proj = null
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retractDur = 0
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@ -21,7 +21,8 @@ func _physics_process(delta):
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move_and_slide()
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$"parti".emitting = (lastPos - position).length() > 0
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if find_child("parti"):
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$"parti".emitting = (lastPos - position).length() > 0
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if detecting:
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if lifeTime <= 0:
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@ -40,4 +41,5 @@ func _physics_process(delta):
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detecting = false
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position = result.position
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objectHit(result.collider)
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lastPos = position
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@ -8,21 +8,23 @@
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.51429, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_f4r8k"]
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[sub_resource type="CurveTexture" id="CurveTexture_h7vvv"]
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curve = SubResource("Curve_qnwwb")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tkwr2"]
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particle_flag_align_y = true
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particle_flag_disable_z = true
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inherit_velocity_ratio = 0.1
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inherit_velocity_ratio = -0.1
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direction = Vector3(0, 1, 0)
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spread = 180.0
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flatness = 1.0
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initial_velocity_min = 50.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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damping_min = 50.0
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damping_max = 50.0
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scale_max = 2.0
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scale_curve = SubResource("CurveTexture_f4r8k")
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scale_curve = SubResource("CurveTexture_h7vvv")
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[node name="GrappleHook" type="CharacterBody2D"]
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top_level = true
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@ -39,7 +41,7 @@ texture = ExtResource("2_sst4t")
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[node name="GrappleLine" type="Line2D" parent="."]
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top_level = true
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z_index = 1
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z_index = 2
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texture_repeat = 2
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points = PackedVector2Array(0, 0, 33, 0)
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width = 4.0
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@ -53,6 +55,7 @@ round_precision = 4
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[node name="GrappleBord" type="Line2D" parent="."]
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modulate = Color(0, 0, 0, 1)
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top_level = true
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z_index = 1
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texture_repeat = 2
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points = PackedVector2Array(0, 0, 33, 0)
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width = 6.0
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@ -63,7 +66,7 @@ end_cap_mode = 2
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round_precision = 4
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[node name="parti" type="GPUParticles2D" parent="."]
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amount = 100
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amount = 200
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process_material = SubResource("ParticleProcessMaterial_tkwr2")
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lifetime = 2.0
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fixed_fps = 0
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