diff --git a/Core/Scripts/GeneralFunctions.gd b/Core/Scripts/GeneralFunctions.gd new file mode 100644 index 0000000..ae17b6b --- /dev/null +++ b/Core/Scripts/GeneralFunctions.gd @@ -0,0 +1,4 @@ +extends Node + +func boolToNumb(val, offset=0): + return float(val) + offset diff --git a/Core/Scripts/test.gd b/Core/Scripts/test.gd new file mode 100644 index 0000000..e08925d --- /dev/null +++ b/Core/Scripts/test.gd @@ -0,0 +1,11 @@ +extends Node + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass diff --git a/Maps/Testing Purgatory.tscn b/Maps/Testing Purgatory.tscn new file mode 100644 index 0000000..9fe373b --- /dev/null +++ b/Maps/Testing Purgatory.tscn @@ -0,0 +1,43 @@ +[gd_scene load_steps=5 format=3 uid="uid://cw55umm21amea"] + +[ext_resource type="Texture2D" uid="uid://dmlk63esqvmiv" path="res://Tilemaps/BasicSquare/Texture.png" id="1_8s7p6"] +[ext_resource type="PackedScene" uid="uid://cqcjan67wgkc1" path="res://Player/BasicCharacter/Character.tscn" id="1_jcngi"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t1l2y"] +texture = ExtResource("1_8s7p6") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +0:0/0/terrains_peering_bit/bottom_left_corner = 0 +0:0/0/terrains_peering_bit/left_side = 0 +0:0/0/terrains_peering_bit/top_left_corner = 0 +0:0/0/terrains_peering_bit/top_side = 0 +0:0/0/terrains_peering_bit/top_right_corner = 0 + +[sub_resource type="TileSet" id="TileSet_qp0ib"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Terrain 0" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_t1l2y") + +[node name="Testing Purgatory" type="Node2D"] +metadata/_edit_horizontal_guides_ = [15.0] + +[node name="Map" type="Node2D" parent="."] + +[node name="TileMap" type="TileMap" parent="Map"] +modulate = Color(0, 0, 0.486275, 1) +tile_set = SubResource("TileSet_qp0ib") +format = 2 +layer_0/tile_data = PackedInt32Array(589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 655359, 0, 0, 655358, 0, 0, 655357, 0, 0, 655356, 0, 0, 655355, 0, 0, 655354, 0, 0, 655353, 0, 0, 655352, 0, 0, 655351, 0, 0, 589815, 0, 0, 589816, 0, 0, 589817, 0, 0, 589818, 0, 0, 589819, 0, 0, 589820, 0, 0, 589821, 0, 0, 589822, 0, 0, 589823, 0, 0, 524288, 0, 0, 524289, 0, 0, 524299, 0, 0, 524292, 0, 0, 524291, 0, 0, 524290, 0, 0, 524298, 0, 0, 524297, 0, 0, 524296, 0, 0, 524295, 0, 0, 524293, 0, 0, 524294, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 589842, 0, 0, 655350, 0, 0, 589814, 0, 0, 524278, 0, 0, 458742, 0, 0, 393206, 0, 0, 327670, 0, 0, 262134, 0, 0, 196598, 0, 0, 131062, 0, 0, 65526, 0, 0, -10, 0, 0, -65546, 0, 0, -131082, 0, 0, -196618, 0, 0, -262154, 0, 0, 655349, 0, 0, 589813, 0, 0, 524277, 0, 0, 458741, 0, 0, 393205, 0, 0, 327669, 0, 0, 262133, 0, 0, 196597, 0, 0, 131061, 0, 0, 65525, 0, 0, -11, 0, 0, -65547, 0, 0, -131083, 0, 0, -196619, 0, 0, -262155, 0, 0, 655348, 0, 0, 589812, 0, 0, 655347, 0, 0, 589811, 0, 0, 655346, 0, 0, 589810, 0, 0, 655345, 0, 0, 589809, 0, 0, 655344, 0, 0, 589808, 0, 0, 655343, 0, 0, 589807, 0, 0, 655342, 0, 0, 589806, 0, 0, 655341, 0, 0, 589805, 0, 0, 655340, 0, 0, 589804, 0, 0, 655339, 0, 0, 589803, 0, 0, 655338, 0, 0, 589802, 0, 0, 458764, 0, 0, 393228, 0, 0, 327692, 0, 0, 262156, 0, 0, 196620, 0, 0, 131084, 0, 0, 65548, 0, 0, 12, 0, 0, 458763, 0, 0, 393227, 0, 0, 327691, 0, 0, 262155, 0, 0, 196619, 0, 0, 131083, 0, 0, 65547, 0, 0, 11, 0, 0, 589852, 0, 0, 524316, 0, 0, 589851, 0, 0, 524315, 0, 0, 589850, 0, 0, 524314, 0, 0, 589849, 0, 0, 524313, 0, 0, 589848, 0, 0, 524312, 0, 0, 589847, 0, 0, 524311, 0, 0, 589846, 0, 0, 524310, 0, 0, 589845, 0, 0, 524309, 0, 0, 589844, 0, 0, 524308, 0, 0, 589843, 0, 0, 524307, 0, 0) + +[node name="Player" parent="." instance=ExtResource("1_jcngi")] diff --git a/Player/BasicCharacter/AnimationController.gd b/Player/BasicCharacter/AnimationController.gd new file mode 100644 index 0000000..8273920 --- /dev/null +++ b/Player/BasicCharacter/AnimationController.gd @@ -0,0 +1,39 @@ +extends Sprite2D + +@onready var player = $"../" + +func spin(veloc, delta): + var vertSpinMult = abs(veloc.y) * clamp(veloc.x, -1, 1) / 1.5 + var spinFactor = (veloc.x + vertSpinMult) / 20 + + if player.direction: + rotation = lerp(rotation, rotation + (spinFactor), delta) + else: + rotation = lerp(rotation, snappedf(rotation + (spinFactor * delta * 2), PI / 2), delta * 10) + +var landed = 0 + +func _process(delta): + var velocity = player.velocity + + var floored = player.is_on_floor() + + print(scale) + + if not floored: + spin(velocity, delta) + landed = velocity.y + + scale = Vector2.ONE + else: + rotation = 0 + + if landed: + scale.y = 1 - (landed / 800) + scale.x = 1 + (landed / 800) + landed = 0 + + scale.y = lerp(scale.y, 1.0, delta * 10) + scale.x = lerp(scale.x, 1.0, delta * 10) + + offset.y = (8 * pow(scale.y, -1) - 8) diff --git a/Player/BasicCharacter/CameraController.gd b/Player/BasicCharacter/CameraController.gd new file mode 100644 index 0000000..968a926 --- /dev/null +++ b/Player/BasicCharacter/CameraController.gd @@ -0,0 +1,4 @@ +extends Camera2D + +func _process(delta): + position = get_local_mouse_position() / 3 diff --git a/Player/BasicCharacter/Character.tscn b/Player/BasicCharacter/Character.tscn new file mode 100644 index 0000000..7cdd255 --- /dev/null +++ b/Player/BasicCharacter/Character.tscn @@ -0,0 +1,26 @@ +[gd_scene load_steps=6 format=3 uid="uid://cqcjan67wgkc1"] + +[ext_resource type="Texture2D" uid="uid://dvx8lliqdi3dv" path="res://Player/Skins/Square/Square.png" id="1_3vfyw"] +[ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_c5ycp"] +[ext_resource type="Script" path="res://Player/BasicCharacter/CameraController.gd" id="3_2bdku"] +[ext_resource type="Script" path="res://Player/BasicCharacter/AnimationController.gd" id="3_6plye"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_42acf"] +size = Vector2(16, 16) + +[node name="Character" type="CharacterBody2D"] +script = ExtResource("1_c5ycp") + +[node name="BoxCollider" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_42acf") + +[node name="Camera" type="Camera2D" parent="."] +zoom = Vector2(3, 3) +position_smoothing_enabled = true +position_smoothing_speed = 20.0 +script = ExtResource("3_2bdku") + +[node name="Sprite" type="Sprite2D" parent="."] +self_modulate = Color(1, 0, 0, 1) +texture = ExtResource("1_3vfyw") +script = ExtResource("3_6plye") diff --git a/Player/BasicCharacter/CharacterController.gd b/Player/BasicCharacter/CharacterController.gd new file mode 100644 index 0000000..e709e39 --- /dev/null +++ b/Player/BasicCharacter/CharacterController.gd @@ -0,0 +1,34 @@ +extends CharacterBody2D + +const SPEED = 400.0 +const ACCEL = 7.0 + +const JUMP_VELOCITY = -400.0 + +const FALL_SPEED = -JUMP_VELOCITY * 2 +var falling = false + +var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") + +var direction = Vector2.ZERO + +func _physics_process(delta): + if not is_on_floor(): + var lowGrav = velocity.y < 0 and Input.is_action_pressed("jump") + + velocity.y += gravity * delta / gen.boolToNumb(lowGrav, 1) + else: + falling = false + + if Input.is_action_just_pressed("jump") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + if Input.is_action_just_pressed("down") and not falling: + falling = true + velocity.y = clamp(velocity.y + FALL_SPEED, -INF, FALL_SPEED) + + direction = round(Input.get_axis("left", "right")) + + velocity.x = lerp(velocity.x, direction * SPEED, delta * ACCEL) + + move_and_slide() diff --git a/Player/Skins/Square.png~ b/Player/Skins/Square.png~ new file mode 100644 index 0000000..84e3f4b Binary files /dev/null and b/Player/Skins/Square.png~ differ diff --git a/Player/Skins/Square/Square.png b/Player/Skins/Square/Square.png new file mode 100644 index 0000000..ecfa431 Binary files /dev/null and b/Player/Skins/Square/Square.png differ diff --git a/Player/Skins/Square/Square.png.import b/Player/Skins/Square/Square.png.import new file mode 100644 index 0000000..6167bb7 --- /dev/null +++ b/Player/Skins/Square/Square.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dvx8lliqdi3dv" +path="res://.godot/imported/Square.png-d2b6149c26ef77a81499b9a942c30e43.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Player/Skins/Square/Square.png" +dest_files=["res://.godot/imported/Square.png-d2b6149c26ef77a81499b9a942c30e43.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Player/Skins/Square/Square.png~ b/Player/Skins/Square/Square.png~ new file mode 100644 index 0000000..a49b6a8 Binary files /dev/null and b/Player/Skins/Square/Square.png~ differ diff --git a/Tilemaps/BasicSquare/Texture.png b/Tilemaps/BasicSquare/Texture.png new file mode 100644 index 0000000..95940d3 Binary files /dev/null and b/Tilemaps/BasicSquare/Texture.png differ diff --git a/Tilemaps/BasicSquare/Texture.png.import b/Tilemaps/BasicSquare/Texture.png.import new file mode 100644 index 0000000..2d6ce63 --- /dev/null +++ b/Tilemaps/BasicSquare/Texture.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmlk63esqvmiv" +path="res://.godot/imported/Texture.png-93165ce48330176d929ec76fdce1b48c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Tilemaps/BasicSquare/Texture.png" +dest_files=["res://.godot/imported/Texture.png-93165ce48330176d929ec76fdce1b48c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Tilemaps/BasicSquare/Texture.png~ b/Tilemaps/BasicSquare/Texture.png~ new file mode 100644 index 0000000..68ffad1 Binary files /dev/null and b/Tilemaps/BasicSquare/Texture.png~ differ diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE new file mode 100644 index 0000000..f153fb8 --- /dev/null +++ b/addons/godot-git-plugin/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2016-2023 The Godot Engine community + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md new file mode 100644 index 0000000..837488f --- /dev/null +++ b/addons/godot-git-plugin/THIRDPARTY.md @@ -0,0 +1,1349 @@ +# Third-Party Notices + +The Godot Git Plugin source code uses the following third-party source code: + +1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/02336831735fd6affbe0a6fa252ec98d3e78120c +2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/tree/b7bad55e4bb0a285b073ba5e02b01d3f522fc95d +3. libssh2/libssh2 - BSD-3-Clause License - https://github.com/libssh2/libssh2/tree/635caa90787220ac3773c1d5ba11f1236c22eae8 + +We also link to these third-party libraries (only in the compiled binary form): + +1. OpenSSL - Only on Linux and MacOS - OpenSSL License - http://www.openssl.org/source/openssl-1.1.1s.tar.gz + +## License Texts + +### godotengine/godot-cpp + +``` +# MIT License + +Copyright (c) 2017-2022 Godot Engine contributors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +``` + +### libgit2/libgit2 + +``` + libgit2 is Copyright (C) the libgit2 contributors, + unless otherwise stated. See the AUTHORS file for details. + + Note that the only valid version of the GPL as far as this project + is concerned is _this_ particular version of the license (ie v2, not + v2.2 or v3.x or whatever), unless explicitly otherwise stated. + +---------------------------------------------------------------------- + + LINKING EXCEPTION + + In addition to the permissions in the GNU General Public License, + the authors give you unlimited permission to link the compiled + version of this library into combinations with other programs, + and to distribute those combinations without any restriction + coming from the use of this file. (The General Public License + restrictions do apply in other respects; for example, they cover + modification of the file, and distribution when not linked into + a combined executable.) + +---------------------------------------------------------------------- + + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY +AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU +FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR +CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING +RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A +FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF +SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Libraries + + If you develop a new library, and you want it to be of the greatest +possible use to the public, we recommend making it free software that +everyone can redistribute and change. You can do so by permitting +redistribution under these terms (or, alternatively, under the terms of the +ordinary General Public License). + + To apply these terms, attach the following notices to the library. It is +safest to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! + +---------------------------------------------------------------------- + +The bundled SHA1 collision detection code is licensed under the MIT license: + +MIT License + +Copyright (c) 2017: + Marc Stevens + Cryptology Group + Centrum Wiskunde & Informatica + P.O. Box 94079, 1090 GB Amsterdam, Netherlands + marc@marc-stevens.nl + + Dan Shumow + Microsoft Research + danshu@microsoft.com + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +---------------------------------------------------------------------- + +The bundled wildmatch code is licensed under the BSD license: + +Copyright Rich Salz. +All rights reserved. + +Redistribution and use in any form are permitted provided that the +following restrictions are are met: + +1. Source distributions must retain this entire copyright notice + and comment. +2. Binary distributions must include the acknowledgement ``This + product includes software developed by Rich Salz'' in the + documentation or other materials provided with the + distribution. This must not be represented as an endorsement + or promotion without specific prior written permission. +3. The origin of this software must not be misrepresented, either + by explicit claim or by omission. Credits must appear in the + source and documentation. +4. Altered versions must be plainly marked as such in the source + and documentation and must not be misrepresented as being the + original software. + +THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED +WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. + +---------------------------------------------------------------------- + +Portions of the OpenSSL headers are included under the OpenSSL license: + +Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) +All rights reserved. + +This package is an SSL implementation written +by Eric Young (eay@cryptsoft.com). +The implementation was written so as to conform with Netscapes SSL. + +This library is free for commercial and non-commercial use as long as +the following conditions are aheared to. The following conditions +apply to all code found in this distribution, be it the RC4, RSA, +lhash, DES, etc., code; not just the SSL code. The SSL documentation +included with this distribution is covered by the same copyright terms +except that the holder is Tim Hudson (tjh@cryptsoft.com). + +Copyright remains Eric Young's, and as such any Copyright notices in +the code are not to be removed. +If this package is used in a product, Eric Young should be given attribution +as the author of the parts of the library used. +This can be in the form of a textual message at program startup or +in documentation (online or textual) provided with the package. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. All advertising materials mentioning features or use of this software + must display the following acknowledgement: + "This product includes cryptographic software written by + Eric Young (eay@cryptsoft.com)" + The word 'cryptographic' can be left out if the rouines from the library + being used are not cryptographic related :-). +4. If you include any Windows specific code (or a derivative thereof) from + the apps directory (application code) you must include an acknowledgement: + "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + +THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +The licence and distribution terms for any publically available version or +derivative of this code cannot be changed. i.e. this code cannot simply be +copied and put under another distribution licence +[including the GNU Public Licence.] + +==================================================================== +Copyright (c) 1998-2007 The OpenSSL Project. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + +3. All advertising materials mentioning features or use of this + software must display the following acknowledgment: + "This product includes software developed by the OpenSSL Project + for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + +4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + endorse or promote products derived from this software without + prior written permission. For written permission, please contact + openssl-core@openssl.org. + +5. Products derived from this software may not be called "OpenSSL" + nor may "OpenSSL" appear in their names without prior written + permission of the OpenSSL Project. + +6. Redistributions of any form whatsoever must retain the following + acknowledgment: + "This product includes software developed by the OpenSSL Project + for use in the OpenSSL Toolkit (http://www.openssl.org/)" + +THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY +EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR +ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, +STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED +OF THE POSSIBILITY OF SUCH DAMAGE. +``` + +### libssh2/libssh2 + +``` +/* Copyright (c) 2004-2007 Sara Golemon + * Copyright (c) 2005,2006 Mikhail Gusarov + * Copyright (c) 2006-2007 The Written Word, Inc. + * Copyright (c) 2007 Eli Fant + * Copyright (c) 2009-2021 Daniel Stenberg + * Copyright (C) 2008, 2009 Simon Josefsson + * Copyright (c) 2000 Markus Friedl + * Copyright (c) 2015 Microsoft Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, + * with or without modification, are permitted provided + * that the following conditions are met: + * + * Redistributions of source code must retain the above + * copyright notice, this list of conditions and the + * following disclaimer. + * + * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following + * disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * Neither the name of the copyright holder nor the names + * of any other contributors may be used to endorse or + * promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND + * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, + * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE + * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGE. + */ +``` + +### OpenSSL + +``` + + LICENSE ISSUES + ============== + + The OpenSSL toolkit stays under a double license, i.e. both the conditions of + the OpenSSL License and the original SSLeay license apply to the toolkit. + See below for the actual license texts. + + OpenSSL License + --------------- + +/* ==================================================================== + * Copyright (c) 1998-2019 The OpenSSL Project. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * 3. All advertising materials mentioning features or use of this + * software must display the following acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + * + * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + * endorse or promote products derived from this software without + * prior written permission. For written permission, please contact + * openssl-core@openssl.org. + * + * 5. Products derived from this software may not be called "OpenSSL" + * nor may "OpenSSL" appear in their names without prior written + * permission of the OpenSSL Project. + * + * 6. Redistributions of any form whatsoever must retain the following + * acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit (http://www.openssl.org/)" + * + * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY + * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * ==================================================================== + * + * This product includes cryptographic software written by Eric Young + * (eay@cryptsoft.com). This product includes software written by Tim + * Hudson (tjh@cryptsoft.com). + * + */ + + Original SSLeay License + ----------------------- + +/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + * All rights reserved. + * + * This package is an SSL implementation written + * by Eric Young (eay@cryptsoft.com). + * The implementation was written so as to conform with Netscapes SSL. + * + * This library is free for commercial and non-commercial use as long as + * the following conditions are aheared to. The following conditions + * apply to all code found in this distribution, be it the RC4, RSA, + * lhash, DES, etc., code; not just the SSL code. The SSL documentation + * included with this distribution is covered by the same copyright terms + * except that the holder is Tim Hudson (tjh@cryptsoft.com). + * + * Copyright remains Eric Young's, and as such any Copyright notices in + * the code are not to be removed. + * If this package is used in a product, Eric Young should be given attribution + * as the author of the parts of the library used. + * This can be in the form of a textual message at program startup or + * in documentation (online or textual) provided with the package. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * "This product includes cryptographic software written by + * Eric Young (eay@cryptsoft.com)" + * The word 'cryptographic' can be left out if the rouines from the library + * being used are not cryptographic related :-). + * 4. If you include any Windows specific code (or a derivative thereof) from + * the apps directory (application code) you must include an acknowledgement: + * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + * + * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * The licence and distribution terms for any publically available version or + * derivative of this code cannot be changed. i.e. this code cannot simply be + * copied and put under another distribution licence + * [including the GNU Public Licence.] + */ +``` diff --git a/addons/godot-git-plugin/git_plugin.gdextension b/addons/godot-git-plugin/git_plugin.gdextension new file mode 100644 index 0000000..49fffbf --- /dev/null +++ b/addons/godot-git-plugin/git_plugin.gdextension @@ -0,0 +1,12 @@ +[configuration] + +entry_symbol = "git_plugin_init" +compatibility_minimum = "4.1.0" + +[libraries] + +macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib" +windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll" +linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so" +linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so" +linux.editor.rv64 = "" diff --git a/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so new file mode 100644 index 0000000..3e4694e Binary files /dev/null and b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so differ diff --git a/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib new file mode 100644 index 0000000..dc22ff3 Binary files /dev/null and b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib differ diff --git a/addons/godot-git-plugin/plugin.cfg b/addons/godot-git-plugin/plugin.cfg new file mode 100644 index 0000000..209e13f --- /dev/null +++ b/addons/godot-git-plugin/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Godot Git Plugin" +description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki" +author="twaritwaikar" +version="v3.1.0" +script="godot-git-plugin.gd" diff --git a/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.dll b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.dll new file mode 100644 index 0000000..60e5fe6 Binary files /dev/null and b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.dll differ diff --git a/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.exp b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.exp new file mode 100644 index 0000000..d5c91fe Binary files /dev/null and b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.exp differ diff --git a/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.lib b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.lib new file mode 100644 index 0000000..98c9b4b Binary files /dev/null and b/addons/godot-git-plugin/win64/libgit_plugin.windows.editor.x86_64.lib differ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..b370ceb --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..8b377e5 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://iqd3ev378bd0" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..e58c602 --- /dev/null +++ b/project.godot @@ -0,0 +1,82 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Grapple Test" +run/main_scene="res://Maps/Testing Purgatory.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") +boot_splash/bg_color=Color(0, 0, 0, 1) +config/icon="res://icon.svg" + +[autoload] + +gen="*res://Core/Scripts/GeneralFunctions.gd" + +[editor] + +version_control/plugin_name="GitPlugin" +version_control/autoload_on_startup=true + +[input] + +jump={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) +] +} +left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) +, 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Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} +pullGrapple={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(141, 16),"global_position":Vector2(145, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null) +] +} +spinGrapple={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(60, 4),"global_position":Vector2(64, 45),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"echo":false,"script":null) +, 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