38 lines
782 B
GDScript3
38 lines
782 B
GDScript3
|
extends CharacterBody2D
|
||
|
|
||
|
var lifeTime = 0.6
|
||
|
|
||
|
@onready var parent = get_parent()
|
||
|
|
||
|
var lastPos = null
|
||
|
|
||
|
var detecting = true
|
||
|
|
||
|
func objectHit(body):
|
||
|
if body != self:
|
||
|
velocity = Vector2.ZERO
|
||
|
parent.grappleStart()
|
||
|
|
||
|
func _physics_process(delta):
|
||
|
if not lastPos:
|
||
|
lastPos = position
|
||
|
|
||
|
move_and_slide()
|
||
|
|
||
|
if detecting:
|
||
|
if lifeTime <= 0:
|
||
|
velocity = Vector2.ZERO
|
||
|
parent.retracting = true
|
||
|
parent.retractStart = position
|
||
|
lifeTime -= delta
|
||
|
var space_state = get_world_2d().direct_space_state
|
||
|
|
||
|
var query = PhysicsRayQueryParameters2D.create(lastPos, position, 3, [parent.get_parent().get_parent()])
|
||
|
var result = space_state.intersect_ray(query)
|
||
|
|
||
|
if result:
|
||
|
detecting = false
|
||
|
position = result.position
|
||
|
objectHit(result.collider)
|
||
|
print(result.position)
|