GrappleTest/Player/BasicCharacter/CharacterController.gd

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GDScript3
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2024-02-22 00:10:13 -06:00
extends CharacterBody2D
const SPEED = 400.0
const ACCEL = 7.0
const JUMP_VELOCITY = -400.0
const FALL_SPEED = -JUMP_VELOCITY * 2
var falling = false
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var direction = Vector2.ZERO
func _physics_process(delta):
if not is_on_floor():
var lowGrav = velocity.y < 0 and Input.is_action_pressed("jump")
velocity.y += gravity * delta / gen.boolToNumb(lowGrav, 1)
else:
falling = false
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
if Input.is_action_just_pressed("down") and not falling:
falling = true
velocity.y = clamp(velocity.y + FALL_SPEED, -INF, FALL_SPEED)
direction = round(Input.get_axis("left", "right"))
velocity.x = lerp(velocity.x, direction * SPEED, delta * ACCEL)
move_and_slide()