GrappleTest/Player/GrappleHook/GrappleHookProjectile/GrappleHookProjectile.gd

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GDScript3
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2024-02-26 08:28:11 -06:00
extends CharacterBody2D
var lifeTime = 0.6
@onready var parent = get_parent()
var lastPos = null
var detecting = true
func objectHit(body):
if body != self:
velocity = Vector2.ZERO
parent.grappleStart()
func _physics_process(delta):
if not lastPos:
lastPos = position
move_and_slide()
if detecting:
if lifeTime <= 0:
velocity = Vector2.ZERO
parent.retracting = true
parent.retractStart = position
lifeTime -= delta
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(lastPos, position, 3, [parent.get_parent().get_parent()])
var result = space_state.intersect_ray(query)
if result:
detecting = false
position = result.position
objectHit(result.collider)
print(result.position)