[gd_scene load_steps=9 format=3 uid="uid://c4x2fbs6bvxpp"]

[ext_resource type="Script" path="res://Player/BasicCharacter/CharacterController.gd" id="1_n3rkw"]
[ext_resource type="PackedScene" uid="uid://bl4g0ao3b8b6p" path="res://Player/BasicCharacter/sprite.tscn" id="2_mjdr3"]

[sub_resource type="CircleShape2D" id="CircleShape2D_jbiem"]
radius = 8.0

[sub_resource type="Curve" id="Curve_hemgx"]
min_value = -2.0
max_value = 2.0
_data = [Vector2(0, 0.0219781), 0.0, 4.98626, 0, 0, Vector2(1, 0.989011), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_12hes"]
curve = SubResource("Curve_hemgx")

[sub_resource type="Curve" id="Curve_8o02i"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_ibtln"]
curve = SubResource("Curve_8o02i")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6e1l2"]
particle_flag_align_y = true
particle_flag_disable_z = true
direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_min = 150.0
initial_velocity_max = 150.0
orbit_velocity_min = -0.5
orbit_velocity_max = 0.5
orbit_velocity_curve = SubResource("CurveTexture_12hes")
gravity = Vector3(0, 0, 0)
damping_min = 50.0
damping_max = 50.0
scale_min = 3.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_ibtln")

[node name="Character" type="CharacterBody2D"]
collision_layer = 3
floor_stop_on_slope = false
floor_snap_length = 3.0
script = ExtResource("1_n3rkw")

[node name="BoxCollider" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jbiem")

[node name="Sprite" parent="." instance=ExtResource("2_mjdr3")]
modulate = Color(0, 1, 1, 1)

[node name="SpawnParticles" type="GPUParticles2D" parent="."]
modulate = Color(0, 1, 1, 1)
emitting = false
amount = 20
process_material = SubResource("ParticleProcessMaterial_6e1l2")
lifetime = 2.0
one_shot = true
speed_scale = 1.5
explosiveness = 1.0
fixed_fps = 0
interpolate = false
