[gd_scene load_steps=8 format=3 uid="uid://bl4g0ao3b8b6p"]

[ext_resource type="Texture2D" uid="uid://dvx8lliqdi3dv" path="res://Player/Skins/Square/Square.png" id="1_k2mt0"]
[ext_resource type="Script" path="res://Player/BasicCharacter/AnimationController.gd" id="2_laadp"]

[sub_resource type="Curve" id="Curve_ky2t4"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.738916, 0), -1.78462, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_1w0c6"]
curve = SubResource("Curve_ky2t4")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_65t6y"]
particle_flag_align_y = true
particle_flag_disable_z = true
particle_flag_damping_as_friction = true
direction = Vector3(0, -1, 0)
initial_velocity_min = 34.78
initial_velocity_max = 34.78
gravity = Vector3(0, 250, 0)
scale_min = 2.0
scale_max = 2.0
scale_curve = SubResource("CurveTexture_1w0c6")

[sub_resource type="Curve" id="Curve_rdcm5"]
_data = [Vector2(0, 0), -4.02276, 4.38034, 0, 0, Vector2(1, 1), -0.0750911, 0.0, 0, 0]
point_count = 2

[sub_resource type="Gradient" id="Gradient_rfqd0"]
interpolation_mode = 2
colors = PackedColorArray(1, 1, 1, 0, 0, 1, 1, 1)

[node name="Sprite" type="Sprite2D"]
visibility_layer = 257
z_index = 10
texture = ExtResource("1_k2mt0")
script = ExtResource("2_laadp")

[node name="WallslidingUp" type="GPUParticles2D" parent="."]
show_behind_parent = true
top_level = true
position = Vector2(-7.79423, 4.5)
emitting = false
process_material = SubResource("ParticleProcessMaterial_65t6y")

[node name="WallslidingNeutral" type="GPUParticles2D" parent="."]
show_behind_parent = true
top_level = true
position = Vector2(-7.79423, 4.5)
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_65t6y")

[node name="WallslidingDown" type="GPUParticles2D" parent="."]
show_behind_parent = true
top_level = true
position = Vector2(-7.79423, 4.5)
emitting = false
amount = 24
process_material = SubResource("ParticleProcessMaterial_65t6y")

[node name="Trail" type="Line2D" parent="."]
top_level = true
texture_filter = 2
width = 5.0
width_curve = SubResource("Curve_rdcm5")
default_color = Color(0, 1, 1, 1)
gradient = SubResource("Gradient_rfqd0")
end_cap_mode = 2
