[gd_scene load_steps=7 format=3 uid="uid://b4j1qajvftyj6"]

[ext_resource type="Script" path="res://Player/Camera/CameraController.gd" id="1_uqcna"]
[ext_resource type="Script" path="res://Player/Lighting/EnableInGame.gd" id="2_i4v13"]
[ext_resource type="Script" path="res://Core/Scripts/Fader.gd" id="3_npxgr"]

[sub_resource type="Gradient" id="Gradient_p4qb5"]
offsets = PackedFloat32Array(0, 0.203704)
colors = PackedColorArray(0, 0, 0, 1, 0.886262, 0.886262, 0.886261, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_02bdl"]
gradient = SubResource("Gradient_p4qb5")
width = 3200
height = 3200
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0, 0.5)

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_q82ne"]

[node name="Camera" type="Camera2D"]
process_priority = 1
zoom = Vector2(2, 2)
position_smoothing_enabled = true
position_smoothing_speed = 30.0
script = ExtResource("1_uqcna")

[node name="Dark" type="PointLight2D" parent="."]
enabled = false
energy = 0.5
blend_mode = 1
range_layer_min = -100
texture = SubResource("GradientTexture2D_02bdl")
script = ExtResource("2_i4v13")

[node name="CanvasLayer" type="CanvasLayer" parent="."]
visible = false
script = ExtResource("3_npxgr")

[node name="Fader" type="Sprite2D" parent="CanvasLayer"]
modulate = Color(0, 0, 0, 1)
texture = SubResource("NoiseTexture2D_q82ne")
centered = false
